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MadGuy

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  1. Have you tried my source port DOOM BFA ? Certainly is not perfect but it still got some interesting things to toy around on DOOM 3, plus it has better modding capabilities (and closer to the original). https://www.doomworld.com/forum/topic/94538-doom-bfa-127-former-classic-rbdoom-3-bfg/
  2. It doesn't. What I said is actually a constrain for source port (gzdoom, DOOM BFA, crispy DOOM etc) which are licensed under GPL. You can still load mods on them but it might be a little bit tricky to use something like steam input in order to have gyro controls on them.
  3. I guess, but steam input is proprietary library (not open source nor system) and it is not compatible with the most common license most ports are using GPL
  4. I don't think so. Most ports might have basic controller support and thats about it. In order to add this feature on a source port you would need proper hardware setup (connect a gyro supported controller to your PC) and been able to use open source or system libraries that support that method of input.
  5. If it has also no ui modifications then it might be able to run on BFG/BFA
  6. But will it run with BFG/BFA (aka no gui or sdk modifications)?
  7. After a quick look on DOOM wiki, for the levels 1 on DOOM 3 (later levels are still on Mars but may carry similar design) 1 on ROE (plus final boss) and 2 on Lost Mission. As for the BFG, I only have the Steam version and the re-release on the Bethesda launcher. I usually use my source port DOOM BFA to play them.
  8. MadGuy

    PalPlus

    When I play WITHOUT this mod all colors feel washed out. It's a really amazing color pallet mod.
  9. MadGuy

    TNT: Revilution

    It play well with Classic RBDOOM 3 BFG.
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