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blod

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  1. Comparing my problem and your answer, I conclude that such permanent projectile spawner is impossible without ACS, so I said "no" to myself. But thanks for the answer. By the way, what is the purpose of such spawner/turret, I described earlier (tech interior decorating).
  2. So the answer is no (( I actually wanted to make a decorative spawner on my map, which would just shoot fireballs into the sky. I thought it could be done in UDMF without a script. Maybe someone has an example of ACS for this?
  3. How do I make a turret that starts firing when the player enters the sector and stops firing when the player leaves the sector? Is it possible in UDMF without using the script? I know about the existence of SpawnProjectile actions and 'Actor enters sector' thing, but how to combine them correctly?
  4. blod

    Speed of Doom

    Pretty hard but it adds to sweetness of victory.
  5. blod

    Hellfire: Dreams

    Great creepy adventure, but some quests are tedious.
  6. blod

    Pirate Doom

    It is just... just... KARRRAMBAH!!!
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