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Everything posted by RedDash16
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Hey, if any of you guys want to try out the WAD I'm working on right now, feedback would very much be appreciated.
Thanks in advance guys.
Link: https://drive.google.com/open?id=1kdQP70aJcToHf0QFBUkdb6G0eRlp9BBd
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Got a strange hole in one of my maps :s can't figure out what has caused this.
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I forgot which key helps to check overlapping sectors, missing textures and such, but it's located between f5-f10 far as I can remember.
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Use F4 to find overlapped sectors or offgrid vertices
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Hey everyone, I'm still here using this website. Been distracted with life and had no time to practice my doom mapping. (I'm getting engaged soon (fingers crossed)) so I've been very busy. I'm still working on DooM Maps, I'm throwing many away as I keep feeling they aren't very good. but my love for DooM isn't going away anytime soon and I'm gonna keep going.
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First doom map I've tried to make in 7 months or so
http://dash16.red/doom/WIP/Project18.wadNeeds: GZDoom/Zandronum
DOOM 2It might be rough and a bit rubbish but it's my first time mapping in an age.
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I've just uploaded all the WADS I've made in the past including an unrelased one which was like 80% done (The Boom One)
They're all here: http://dash16.red/doom/
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Hello, Doomworld it has been a very long time indeed. I'm back and alive thankfully.
Great to see this site as active as ever.
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Hey :), Thanks.
The Notification sound just gave me a heart attack nearly.
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Hey Guys, still alive. Warframe addiction distracting me from mapping.
I'm very close to finishing my next WAD
This one is in Boom Format.
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Heyo everyone, haven't been on here for a bit, been coding video games and settling to new employment :D.
Working on maps still
Also, thanks a butt ton to "Kills Alone" for playing my wad in this video, I appreciate it so much.
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Been busy with a lot of stuff, less time to map.. so painful. anywhom here is a screenshot. I'm working on MAP05 of my boom mapset. Honestly this has been tons of fun.
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@Glaice I got into making vanilla doom maps. started with one and decided to make a few :)
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So I've been making maps in boom format and have tons of fun. creating a very episode 1 inspired set of maps. I might make more boom format maps in the future this is fun.
MAP01: Crux
MAP02: Out of the closet
MAP03: Green and Mean
If anyone would like a test copy of the maps lemme know. :0
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I need some peeps to test 3 of my new maps :)
Here is the PK3: http://synndra.net/wad/Syns/Syns.pk3
Runs on: ZDoom, GZDoom, QZDoom and Zandronum
Format: UDMF
(REQUIRES FREELOOK)
Thanks a ton if you play them :D
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Hey everyone :o
Made a new swanky page to download my wads at.
I'm working on a 3rd mapset but I'm taking my time and trying to improve my monster placement and general map making.
https://synndra.net/downloads/
Thanks to everyone who has given me tips and helpful criticism by the way you've all been very inspirational. my aspiration to become a better DooM content maker has grown!
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Pff, sissy. Real men make their sites in bare HTML, the way our grandfathers did it in '96 on their geocities page.
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Sorry for the silence, been playing lots of Destiny 2 and been busy with work.
I'm still working on my next doom wad, I've just had to make a lot of drastic changes to my maps.
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Destiny 2 is an overall improvement on the first game for sure. they really made the grind less painful and the overall story is better (since it is there).
Honestly I would consider getting it if you liked the first one (I hated the first one but I love Destiny 2).
If you happen to be an Xbox user feel free to add me (GT: Synndra) I'd gladly party up sometime.
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It's kind of an issue with me to say sorry for everything.. sorr- oops.
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Anyone got any good monster placement tips?
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I usually work on, or at least pre-plan, any setpiece/gimmick encounters first. Then, coat the map with broad strokes of filler. Then, I try to go over it and see if there are any places that benefit from more detailed monster use, like sometimes even arbitrarily saying "this area will have like a dense wall of zombiemen cuz I feel like it"; eventually the monster composition in the map will crisp up and have more contrast each time you go over it. Bob Ross it up.
Filler: I like having sneaky shotgunners behind pillars and in nooks and crannies. then fill in some imps in the center of rooms or on ledges to bait the player. If there is an ssg in the map, revenants are good to throw in close/medium quarters; feel free to group multiples together at a time even.
Other random notes: pinkies can be mixed into fights as obstacle monsters that would otherwise be just a trivial circlestrafe, but can otherwise be just an unnecessary ammo tax if they are just incidentially sprinkled in (spectres in the dark, tho, can fuck people up gud). Mancubus and arachnotrons seem to be good turrets in large areas or long hallways; arachnotrons can also be good off their post as prowling monsters in a larger sandbox, like in a city map
Also, halfway through the map make sure you teleport in like 17 archviles that the person has to fight when they backtrack. This is the most important point in mapping trust me.
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Chaingunners everywhere.
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More mapping progress on the 4th map of my new WAD. Nearly burnt out on mapping for a bit so gonna do another play through of other wads to get some inspiration.
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My next mapset is six maps I've already done 4 they seem to be a big improvement from what I've been told by some play testers.
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Your avatar is a thing of sheer beauty.
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Looks nice.
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