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Bob9001

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About Bob9001

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  1. Awesome, thank you very much.
  2. Hello, yes could you move it to map 31 please. Only reason it was made map 19 was because the community project fell short of 32 maps like the original OP had envisioned. Hope you like what I've done, I'm very happy with the finished product, it is a mile better than the former map :)
  3. I too would like to see a Doom 2 D2all Tyson. Maybe someone can finish Plutonia episodic tysons (Improved Episode 1, finished episode 2 and 3). Maybe even full plutonia tyson movie one day :) I don't think j4rio has much interest since i last asked them awhile ago.
  4. @styd051 I'm proud to announce I have finished reworking Map 31. Let me know what you think after giving a playthrough. One thing left to do is make all the switches change texture when activated but I forgot how to do that so apart from that minor detail everything has come along great for my vision :) Here is the finished map and changelog. Ancient_Dimension (Final).zip
  5. [TAS] Map 32 Tyson in 13:03 POG, rare Bob demo. Kinda low quality TAS but oh well someone might get some enjoyment out of watching this proof of concept. Probably my only demo for this year and the next and the next ;) z432tx-1303.zip
  6. Sorry I don't use discord enough to join that server :P Sent you the map @Immorpher
  7. Well originally there was no remaster so I got ex to work eventually but i can't remember what i had to do. Yes, I've tried both; Remaster just opens and does nothing, no crash no error message etc. EX opens Doom 64 then when i warp to map 31 I get the above error, or if i launch it from DB64 I get the message in the console instead of in the client. EDIT: Looking at the crashlog.txt it says memory access violation, so maybe that has something to with Windows 11?
  8. Ok I got the editor to work and it's up and running but now I can't even launch the map via the editor or D64 EX as I get the error message stating: "Exception caught in main". So now I remember how much trouble I had with D64 ex and trying to playtest as i was making it...
  9. Hey, I've been trying to modify my map but I can't seem to get it to open in Doom Builder and the link to Doom builder 64 is dead now in the first page of links for this thread.
  10. Yeah sweet, I had a look over my map a few weeks ago and since i made that about uh 2 years(?) there a few things i could change for the better so let me know if you want me to submit some changes for Map 31.
  11. Awesome, let me know if you want me to make changes to my map. Edit: It's ashame this never got 32 new maps but I guess 23 is not bad at all.
  12. Yeah I think you hit the nail on the head with "speed-wads like Junkfood, ode2poopbutt, etc, piling up back to back, the genre can burn out.". That's all i seem to see on the DSDA homepage, so you can see why i have this opinion lately. You say the index isn't setup to be taken seriously, but that's not quite what has been happening; When I first started speedrunning, you would be correct nobody cared about index and it was more about making quality runs that people wanted to watch and of course tablefilling some of the older 'good' wads. But some where along the line (Maybe from 2019-2021?) the notion seemed to shift towards 'Oh number goes up, cool'. I can agree with your suggestion of redoing the index system so it seems appealing to EVERYONE, not just new runners with notion for numbers.
  13. The "Value" WAS higher when there was less people because you didn't have people making meme wads to increase their index. In my opinion the competition died when more people started speedrunning.
  14. Here's a hot take; Speedrunning Doom used to be easy now there's too many people doing it so the value is gone.
  15. Either TAS or not, not phased. TAS's are better to watch but doesn't worry me. Well this post will be here for many years, maybe it will happen :)
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