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DavidN

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  1. Thank you, I'm going to be so interested to watch this! Update: Bloody hell D:
  2. Yes, bring down the console with the backtick key ` and use the command: changemap hubmap This will act like you've completed the level and will bring you back to the hub.
  3. Are you using the latest version of GZDoom, 4.12.2?
  4. Welcome! The good news is that you don’t have to modify anything :) Doom is built so that custom wads are layered over the top of the base game when they’re loaded, so you never modify the original game’s data. You need an IWAD such as DOOM2.WAD, which contains the base data for the game. Running that WAD in a source port or vanilla will play the game as it was. In most cases, if you drag a custom WAD on to the source port’s executable, it will load the base IWAD with the custom WAD on top of it, and it’ll replace whatever levels it’s designed to. If you’re on true vanilla, the command line is DOOM2.EXE -file MYWAD.WAD - most source ports will use a similar syntax if you’re a terminal user.
  5. I'm really enjoying all the screenshots and videos that are being posted so far!
  6. Yes, this is an oddity that comes from how Doom 2 graphics were stored originally... "flats" for floors and ceilings were completely different things from "textures" for walls, so they could have the same names and not interefere with each other. UDMF allows any graphic to be used for flat surfaces and walls, so UDB/GZDoom can disagree about whether to use the flat or the texture version. To work around this I would actually just add your own texture that doesn't have any name clashes - you can export the step graphic using SLADE and copy it into your own WAD under a different name. I've just put up a video that shows how to work with textures :)
  7. That’s really strange, one other person in the Discord has said the same thing but I’m not sure why it doesn’t happen to everyone! It doesn’t sound like you’ve done anything wrong - I’ll see if I can do anything about it
  8. Can you believe it's June again already?! That means the fourth round of RAMP, the Rabbit's All-comers Mapping Project, is now open for business! This is an event to encourage people who are curious about the Doom community to give mapping a try and to be part of a wider project. If you're looking for a place to get off the ground, or you know people in your other communities who might enjoy mapping - or if you've been wanting to try something in mapping that you haven't before - please point them this way and I'd be delighted to see what they can create. The submitted levels will be compiled into a hub where your map gets showcased alongside the other submissions and becomes part of a wider sort of meta-game. The goal is simple: make a map. Any theme, any level of skill, it doesn't matter - just try something out, experiment and enjoy! If you're not new to Doom you're still welcome to join - try out something that you haven't before, like experimenting with ZScript (or the other way around, limit yourself to vanilla). There are some more details, tutorials and a link to the RAMP Discord at https://ramp2024.doomproject.com to help people who have never so much as played Doom before get up and running quickly. Like in previous years, the project will run on GZDoom and DOOM2.WAD. A pack of editors and resources is available on the project site. https://ramp2024.doomproject.com
  9. Those look great :) You’ll find people have all sorts of techniques and sequences in which they do things, from blocking out the entire map first then adding details, to detailing as you go. I’m very disorganized, I have some basic ideas for what I want rooms and sections to look like but then fly around everywhere adjusting and expanding things as inspiration strikes until they looks roughly like how I’d pictured them. You definitely have the right idea by going ahead instead of getting into little adjustments too early - having a basically complete start-to-finish route before going into the details is a huge boost to me getting a map finished. I also like maps to loop back on themselves, so I often begin with a central room or area that the player will keep coming back to from multiple angles.
  10. It’s always good to see more Doom rabbits :) Talking to yourself can be awkward at first but it gets easier - you have to bring your inner monologue outwards :)
  11. It’s sometimes difficult to tell because there are so many different compatibility concerns with GZDoom - was I meant to be able to shoot that switch from here? Can I walk on top of these barrels or were they meant to be a barrier? Did the author mean to allow jumps or are they using a format that assumes they don’t exist? Check the readme for the WADs you download to make sure you’re not missing out on things due to these differences, but it’s really about your own enjoyment. If anyone tells me how to play Doom (except in cases where I really did trivialize the level by making a mistake) I tell them to get lost! Recognize when people should be minding their own business - the weirdest comment I ever got was from someone who just said “I have never felt the need to have damage numbers appear on the screen when I play Doom”. Okay, don’t download and run m8f’s damnums mod then, what do you want me to do about it
  12. It’s amazing that there are people young enough to have Doom 2016 as a “back then” memory, who are still coming to this forum and keeping Doom alive! Even if it makes me acutely aware of the passage of time. The possibility of getting the Ouchface scared me so much that I used to play Doom in full screen even though the 386 obviously couldn’t handle it, and I’m still uncomfortable with it to this day. I first saw it in the demo for Toxin Refinery in the shareware version, but I can’t remember when I first triggered it myself.
  13. @BeachThunder This project’s to encourage beginners to take a step into Doom mapping without any restrictions or themes (although maybe a prompt generator might help people get ideas…) If you’d like to run a project with a theme yourself I can set up an instance of Rampart for you!
  14. I've just remembered that I used to be very scared of the heartbeat monitor on Blake Stone, and always had to turn its sound off! I'm really not sure why.
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