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Dominic Tarason

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  1. Yeah, throwing in another vote for Space Cats Saga, which has been growing for some time but added its final episode recently. It's a big dumb guilty pleasure mod. I'd love to see more mods combining OP characters and levels designed for that absurd power-level. Slaughtermaps for dummies. Myhouse is, of course, a given.
  2. Written by an incredibly cool and sexy individual, I'm sure.
  3. ... Yeah, that'd explain it. No fault of Space Cats Saga. It's probably the headshots mod that's the most likely responsible, but the game is already a total conversion. Running a full dozen mods stacked on top of that is just asking for trouble.
  4. That's definitely weird. I just played through the last four maps and seldom saw it dip below 60fps. Usually when everything exploded at once after using the BFG with the Nashgore plugin. Are you running any other mods on top of Space Cats Saga?
  5. Stunning stuff. My laptop with its dinky CPU can run Sunder's absolutely CPU-thrashing Map 15 at hundreds of frames per second. My only real complaint is that my main desktop PC for some reason refuses to run Helion, and I can't figure any reason why. It says it needs to install the .Net components, I download them, install, run and... it says it needs me to install .Net. Edit: I uninstalled all .Net stuff from my machine, rebooted in safe mode, installed the one Helion requires, rebooted, and NOW it works. My only future wish is for this to eventually support all of GZDoom's features and standards. There's some really fancy high-end mods that absolutely slaughter even top tier machines and I'd love to see them find a new, more efficient home that doesn't enable texture filtering by default. Keep on keeping on. I'd love to see more people working on this. It feels like the big rewrite the Doom engine has needed for yeaaaaaaars.
  6. Just did a run through this on Hurt Me Plenty (UV is probably out of my range, especially in the NG+ loop) - excellent, tightly designed and funny maps all. As we've come to expect from the galaxy-brain beyond Going Down. The only complaint I have is that it ends. I'm hoping it won't be years before your next release! This one's an easy Cacoward nomination, I'd say. Edit: My favourite joke was the cheeky bastard last Archvile on Archi-pelago who skips on the final fight and just sneaks off with his luggage packed.
  7. Another easy nomination for Snap The Sentinel. They rolled out their 'shareware' episode today. Much more polished than the 7DFPS prototype and about twice as long. There's even campaign co-op, a second, tougher loop and an Invasion style horde mode. It's a standalone ZDoom game rather than a mod, but that still counts, right?
  8. This mod is surprisingly fun. It's pure, mostly-mindless slaughter, but built around the idea that your basic starting weapon is a laser minigun with infinite ammo and a room-clearing altfire. If that's the absolute LEAST firepower the player is going to have, what kind of threats are you up against? The answer: Lots. Every corridor is packed to the gills with popcorn monsters, and it's not a problem because you can clear them all out in a second or two. It can get pretty tough - enemies still hit hard - but this is like Sunder For Dummies. Which is good, as I'm a big dummy.
  9. Ashes: Afterglow by Vostyok is an absolute no-brainer nomination. It could easily be sold as a standalone game if it didn't use a lot of kitbashed stuff from other games. Its release was also accompanied by a remastered and expanded version of the original Ashes 2063. Afterglow is extremely polished and just massive. Reminds me of Hedon: Bloodrite - huge semi-open-world hubs with towns to shop and take on sidequests at. https://forum.zdoom.org/viewtopic.php?f=19&t=69612
  10. Time Tripper by Emma 'MSX' Essex is one of those 'outsider artist/composer comes out of nowhere with something amazing' projects, ala Going Down. Only one episode at present, with more in production, but even that one episode is probably worthy of a Cacoward, IMO. https://heckscaper.com/tt/ Apparently this is the developer's first ever attempt at Doom mapping, and features some of the most astounding detailing I've ever seen in a Doom map. It also tweaks the game to speak the language of shmups, with every enemy firing projectiles in assorted swirly patterns, but you always know that pink bullets are targeted at you, while blue bullets are radial space-fillers.
  11. Still getting 404 errors. The Doomshack site seems to work fine, just not /~doomkid/rudy2.zip
  12. Pretty far into the first episode, and this really does feel like all the good parts of Heretic and Hexen combined by a a master surgeon. It's rad. Keep on rustling, Jimmy.
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