Warcade4 | Sam Ketner | 1999
Well this is a very interesting and nice surprise. Warcade4 is a single-map WAD for Doom 2, designed by Sam Ketner who seems to have created a greater series of small maps, this one being the fourth and last entry according to /idgames. From the start you can tell the mapper already has some experience with design; it looks and feels good, and while it does have some typical 90s quirks, like random damaging floors in the shape of stars made out of blood, it still plays quite nicely thanks to its fast-paced layout and very tight combat that goes room-by-room until you reach the final end. Surprisingly, it seems there's only one main weapon: the chaingun (unless I missed the others) and yet it works well, although it does get a little bit annoying with tankier enemies, such as the Hell Knights, most of the map is filled by low tiers which can be easily killed, and on HMP, it wasn't a major problem. The first area of the map does feel a little cheap do the copy-paste sections at each side, but it allows for ease when navigating and makes it feel more like a circuit rather than a linear, go-straight kind of map, which is an interesting choice. I particularly enjoyed the design work with this one. It mixes brown brick structures with lovely hellish landscapes made out of marble and wood, with some sprinkles of techbase textures here and there. The author tries its best to make an eye-candy from it and I would agree that he made a good job. The oddest part about the map, though, is the starting area. A single room with four doors in all directions, but there's way too many doors for some reason, some of which are not opened intuitively and some of which close right in you face and you end up confused as to watch switch does what. It makes it feel claustrophobic and just for a tiny bit discouraged me about finishing the rest of the map, yet once you are out, it gets much more fun.
Area 51 | Keith Hickman, Garth Donovan | 1997
It's 1997, you just got back from school. You left your PC early in the morning downloading a curious Doom WAD called Area 51. You love The X Files and UFOs so you know this is going to be your jam. You boot up your PC, you start Doom, and then the Mission Impossible theme welcomes you. Life is good. Area 51, to me, encapsulates the greatness of the 90s era. Janky, unpretentious, full of personality, whimsical at times, and extra fun. This level is a great reminder that sometimes the past is worth remembering. Ok, leaving melodramatic shit aside, I loved this small set of 2 maps for Doom 2. Themed around a secret base, you'll feel right at home if you are one of those gov conspiracy, black project, UFOs, etc, kind of nerds that loves that shit, because I do and this one felt like a ring to my finger. Simple in terms of what it tries to do, but it does so extremely well and full of charm thanks to its sincere and unique usage of custom textures, sprites, new sounds, and music choices. It is a fun journey back in time to what I feel was an era of exploration and discovery. I loved how the maps were filled with these neat little details that while not exactly Doomcute, felt very charming due to the simplicity of it and how great they look on low res. If there's a comparison I can make to a better-known level that would probably be the Invasion... levels, which are also quite detailed, sci-fi themed, and make heavy use of custom assets. On the other hand, Area 51 goes for a more simplistic, almost minimalist kind of approach. The layout of the maps are very easy to navigate, linear at times, and force to keep moving constantly. Gameplay feels intense yet simple, with plenty of enemies but also more than enough ammo and weapons, all carefully positioned, that it feels rewarding. On HMP, I had no major troubles but could also feel the intensity thanks to clever enemy positioning and good level design that goes hand-in-hand with the gameplay; you can expect monster-closets, ambushes, teleporter traps, sniper nests, and more. There are no puzzles to solve, no secret doors to find, or hidden keys, it is all laid out right in front of you and it is up to you to decide the pace. You can take a few minutes to enjoy the scenery, explore through tight and dark tunnels, and look at the cute custom textures that shine with charisma. Both maps took me around 20 minutes to finish, and I thoroughly enjoyed them. Some things could have been done better, sure, I think some areas needed more polish particularly the way the geometry feels too flat at times, and some rooms too large and empty, but I didn't mind, that didn't affect my enjoyment of the WAD at all. By the end of it, I was smilin. This is a must for any old-school lover out there, and still a fun WAD to play even with modern standards. I am actually quite surprised to have discovered just now, and personally, I think it should have earned a spot in Doomworlds Top 100 of 1997.