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Pegleg

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  1. Don't beat yourself up. I think everyone has probably made that mistake. I remember finishing making a map, having exhaustively checked every little detail in the editor--and found out that I'd forgotten a teleport destination once I tried playing the map to test it. I've also forgotten teleport destinations for teleport monster closets, and wondered "Why are those closets never emptying?"
  2. Eureka is cross-platform and very easy on hardware. I use it on a late 2014 Mac mini desktop as well as a 16-year old Windows laptop. I really liked DCK, too. I started mapping in very late 1994/very early 1995, and I vaguely remember my very first attempts at mapping being a combination of DEU and DCK. I would draw the map in DEU (like you said, draw the vertices and then connect them with lines), save the map, and then switch to DCK and do all the texturing, thing placement, etc. I fairly quickly switched to DCK full time, and I used it until it switched from freeware to shareware. At that point, I switched to DEU, and kept using it from 1996 to 2000. I think I used DETH (or maybe DeeP) once in 1996, but I don't remember much about it. @InfinitePossiblities Sorry for the brief derail. If I had to recommend a DOS-based editor, it would be DCK. I would recommend version 2.2, which was freeware and, from what I remember, could do everything you could do in the later shareware versions. It even had an auto-align feature, which was unique in the mid-90's.
  3. joe-ilya posted a run to the Ironman discord. Here are the details (and demo), for those who have not joined the Ironman Discord server. Category: 1 Difficulty: UV Dead on: Map 06 Time of death: 58:35 Kills: 104/130 Time entering Map 06: 48:30 Port: DSDA-Doom 0.27.5 postIRONEAGLEjoe.zip
  4. @ClumsyCryptid posted a run to the Ironman discord. Here are the details (and demo), for those who have not joined the Ironman Discord server. Category: 1 Difficulty: HMP Dead on: Map 06 Time of death: 1:00:43 Kills: 55/108 Time entering Map 06: 56:06 Port: DSDA This set is too good to be a 1996 levelset. IEClumsyPOST.zip
  5. Category: 2 Difficulty: HNTR Dead on: Map 06 Time of death: 1:24:05 Time entering Map 06: 1:21:06 Kills: 28/75 Port: PrBoom+ 2.5.1.4 ie_pegleg_post.lmp.zip
  6. @woitotennin Here are some other mapsets that are from that era but that didn't make it onto the list in the thread posted above (listed in order of release date): Doom 2 NJ Doom 2 (1994, vanilla, 30 maps) Post (1996, vanilla, 11 maps) The Talosian Incident (1997, vanilla, 20 maps) Realm of Shades (1998, vanilla, 7 maps) Operation: BIOWAR (1999, vanilla, 19 maps) Scientist 2 (2005, vanilla, 20 maps) Scimitar (2006, Boom, 21 maps) Elegy (2009, vanilla, 11 maps) Doom Inferno (1998, vanilla, 9 maps)
  7. DCK and DEU are the editors I used when I started mapping, back in late 1994/early 1995. Unfortunately for you, I can't offer any insight into how to get them working in DosBOX. However, a few years ago, @QuotePilgrim made this post, which includes a link to a series of Youtube videos showing them making Doom maps in various older Doom editors, including videos specifically about DCK and WadEd. @Doomkid also made this post, linking it to a Youtube video showing a mixed bag of setting up older editors. Supposedly, an updated version will be coming sometime, where he is more successfu in getting them running.
  8. Welcome to another month of the IronEagle competition, the ironman challenge that welcomes everyone from the beginner to the long-time player. As long as you enjoy playing Doom, come and join us! This month, participants will challenge themselves against Post, an 11-map vanilla mapset for Doom 2 made by Tony Sideris and released in 1996. This was Tony's third release, and his first release with a story behind it. The story goes like this: having finished saving the world, you decide to relax and go to a Bjork concert. On your way to the club, demons attack and you grab your pistol and set out to save the day again, screaming, "I will see Bjork!" As this is a map from 1996, the zip file comes with an external Dehacked patch (several, depending on what version of Doom 2 you had) and other batch files to properly run the mapset. In the modern era, you should only need post_19.deh. It makes the map names appear on the automap and some of the custom things appear correctly. Exploding barrels also take fewer hits to explode, so we're going to play with the dehacked file. Participants must play these maps on complevel 2 or Doom(strict). Download Post here. Post starts at Map 01. Survival is finishing Map 11. There are no secret maps. Enjoy! Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Any port is accepted provided it will actually run the mapset. There is no preference. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived, your time If you didn't survive, the map where you died The time it took you to reach the map where you died Kill count upon death The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g., "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. If you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival Time for survival Map of Death (in descending order: Map 11, Map 10, Map 09, Map 08, Map 07, Map 06, Map 05, Map 04, Map 03, Map 02, Map 01) Time to reach map of death Kill count in the map of death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions
  9. Thanks to everyone who came out this month and challenged themselves against KMega1. I hope to see everyone back for the next installment, and bring a few friends (new or otherwise) with you! Without further ado, here are the final standings for IronEagle 66. UV joe-ilya (Map 08) Suitepee (Map 08) Doomy__Doom (Map 06) capsaicin (Map 05) Austinado (Map 05) ByRntStarOEI (Map 05) purple_ruberoid (Map 04) Horus (Map 03) VICE (Map 03) SCF (Map 02) PBeGood (Map 02) Dimon12321 (Map 02) NaZa (Map 01) HMP LadyMistDragon (Map 06) Crusader No Regret (Map 03) HNTR Pegleg (Map 03) Andromeda (Map 01) SleepyVelvet (Map 01)
  10. There's nothing like starting our DWIL runs at around 11:30 PM on the night of the 31st. Luckily for me, they weren't long. Suspended in Dusk Category: 1 Dead on: Map 01 Kills: 46/119 Time: 11:55 I had been wanting to play Suspended in Dusk. Perhaps I'll go back and do it again on a lower difficulty. Anyway, good layout, good encounters, good aesthetics, good atmosphere, the sense of foreboding when you can hear enemies milling around and recognize that you have to face them... there's a reason Espi was considered a master. There's ample ammo and health, too, so the maps can be difficult, but not meant to be overwhelming. It's too bad I was in the process of trying to open a door when I was killed, which led to a quick, unintended restart. But I went back and checked the kills and time. Besides, why would I make them up? dwi_pegleg_sid.zip Bauhaus Category: 2 Dead on: Map 01 Kills: 10/53 Time: 1:51 I'm sure I was hit in the back, and I have a sneaking suspicion about what it was. At least I took out the revenant first. The 15% damage from the zombieman was nice, too (always in Ironman runs). Anyway, Bauhaus was an IronEagle selection way back in 2019, so I've played it before, but didn't get far enough in to tell whether what I remembered would be helpful. The aesthetics are interested, and the encounters are good. dwi_pegleg_bauhaus.zip Overall, good choices for this month's Ironman.
  11. joe-ilya posted a run to the Ironman discord. Here are the details (and demo), for those who have not joined the Ironman Discord server. Category: 1 Difficulty: UV Dead on: Map 08 Time of death: 1:30:50 Kills: 201/230 Time entering Map 08: 1:19:19 Port: Woof! 14.2.0 Demo is only in sync in Woof! 14.2.0 Funny I managed successful Iron runs without desyncing until now. DSDA-Doom from now on for realsies. kmega1IRONEAGLEjoe.zip
  12. Category: 2 Difficulty: HNTR Dead on: Map 03 Time of death: 51:28 Time to arrive at Map 03: 47:50 Kills: 42/139 ie_pegleg_kmega1.zip
  13. VICE, I've been turning this over in my mind for the past few days, and I want to clarify things, both for your sake and for everyone else. So, please don't feel like you're being singled out--this is for everyone, and your message is just the conduit. While ironmanning is about playing continuously without saving and restarting until either you finish the mapset or you die, the rules do allow for breaks. This allowance for breaks becomes a bit of a gray area, but where the problem lies here was quitting at the beginning of a map and then restarting from pistol start on the next map. There have been instances in the past, both in IronEagle and in the Doomworld Ironman League, of a player having a promising run and having to suspend their playthrough (for various reasons). In that case, they saved the game, quit immediately, and then, at a later date, reloaded that saved game and continue from that exact spot. Yes, the run ends up split into two parts, but it functions very similarly to a single run. In the past, this situation has come up very rarely (I can think of only 4 or 5 instances in the 8 years of DWIL and 5 years of IronEagle), so I'm fine with it remaining an option. While ironmanning is about dealing with fatigue (both mental and physical), I always intended the IronEagle to be a relatively laid back experience (as much as ironmanning can be laid back), so I want to leave it as an option. However, most people generally play in one extended sitting, so it hasn't become an issue. And, for those like me, our runs tend not to last long enough for us to become fatigued. So, to recap, the following are fine: A short break (bathroom, food, etc.) where either you press ESC or you hide somewhere where you will not be attacked while letting the game run A longer break (going to class, picking up your kids from school, grocery shopping with/without a significant other, making dinner, etc.) where either you press ESC or you hide somewhere where you will not be attacked while letting the game run Saving your game, quitting immediately, and then reloading from that save at a later date to continue (remember, this should be a rare occurrence) Furthermore, the following are not fine, and they will result in the run being classified as over at the point where you quit: Quitting your game (for whatever reason) and later pistol starting from that map Saving your game, continuing playing for some time before quitting, and then reloading that saved game at a later date to continue Finally: If you break your run up into three or more parts (save, quit, reload, continue playing, save, quit, reload, continue playing, repeat), I'll consider your run over at the end of the second segment. I don't want ironman runs split into three or more parts. To me, that defeats much of the spirit of ironmanning, regardless of the desire for a relaxed experience or otherwise.
  14. Ironmanning is about playing through without saving and quitting until either you finish the mapset or you die. While breaks are allowed, quitting the game ends your submission. While breaks are allowed, quitting the game usually ends your run, except in a few specific circumstances, which are detailed in a post further down in this thread. This sort of thing has long been a subject of debate in the ironman competitions ("if the power goes out, does my run end?" and so forth), but the consensus has been that if the game ends (for whatever reason), that is generally the end of the run. So, unfortunately, this will be your submission, with it ending at Map 03. Hopefully, we'll see you back next month.
  15. We do the IronEagle every month, with the new thread generally being released in the first few days of the month. Come back for IronEagle 66. In fact, here's the link to new thread.
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