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Cherno

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  1. Hello, I habe been working on a Metal Gear TC for two years now, it will be released later this year. I would like to ask if you would be ok with me integrating parts of you minimap code (I am only looking to draw sector lines) into the project. Credits will be given, of course.

    1. Redxone

      Redxone

      Yeah, I'd be totally okay with that.

      Sorry it took me soo long to reply, I haven't been signed in on Doomworld for a while.

      I've also been busy with college and IRL.

    2. Cherno

      Cherno

      Cool, thanks. I rarely have time these days to work on the TC due to work so I know what you mean :)

  2. It would be a good fit for Rampancy :)
  3. I made an X-Com mod long ago, using the new version as a base: https://forum.zdoom.org/viewtopic.php?f=19&t=61243
  4. I am not sure why one would render sprites at a higher res only to downsample them later. It'd be far easier, and probably yield better results, to render the sprites at the correct res in the first place. One thing to keep in mind: Event at 2x Dom res, humanoid sprites will become a pixelated mess, especially in the face area. Note how Doom's sprites actually have a lot of hand-painted pixels in them, like faces. Also note that the clay figures that were used for some of the characters have big extremities that can carry more detail at lower resolutions.
  5. I vouch for this TC! This is the definitive edition of Alien Breed 3D.
  6. I would like to, if I find the time.
  7. I started one about two years ago. My plan was to take the general gameplay and scenarios of the boardgame Mansion of Madness and put it into GZDoom using AitD assets. This was before I got the experience with model in GZoom I have now, so I abandoned it eventually because I was not happy with how things looked and worked. I would like to get back to it eventually, but there are always so many projects I am working on and so little time... ;)
  8. There is a Unity project that allows importing models and rooms into the Unity editor. I believe it's called Alone in the Dark Model Viewer or something like that. The "texture", however, is just a palette-like bitmap file of 256 colors, similar to the one in Doom, and all model surfaces are set to one of the colors (since the AitD model surfaces are either mono-colored, noise, or fake reflection. I'm pretty sure that AitD's PAK format has nothing to do with the one used for Quake.
  9. I started a TC for GZDoom some time ago called ONSLAUGHT, which focuses on melee combat in the vein of Dark Messiah of Might & Magic.
  10. There's the Iron Assault TC which is pretty nice: https://forum.zdoom.org/viewtopic.php?f=19&t=68096
  11. I almost didn't notice this TC until I saw it in the Doom Corner thread on the EDuke32 forums. This look so cool! I love graphics that look hand-painted and can only imagine the amount of work this must have required even so far without full rotations for characters etc. Keep it up!
  12. Locust Drone from Gears of War 1 2x resolution. I have created a complete pk3 file ready to be loaded with GZDoom. It includes a complete replacement for the Zombieman for testing purposes: Custom behavior, attacking while moving, gibs, and also sounds for all actions. All my sprites can be found here: Cherno's Sprites
  13. Gunner from Quake II 2x resolution. All my sprites can be found here: Cherno's Sprites
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