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Sasha

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About Sasha

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    Green Marine
    Green Marine

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  1. You are very strict (strogiy) ... and to yourself too.... I don't think the organizer must make a map to his project. Moreover, these maps are an answers not to this post, but to your earliest...
  2. My map for the ZBoom Community project Author: Sasha Map name: Danila's flower Playtesting: zdoom Skill settings: Yes Build time: from April, but with a long pauses Tools used: Doombuilder 2 (in Boom configuration) Music track: from HeXeN danila.zip
    I agree with Zalewa. Each map is competently designed, fun good looking, distinct from one another. I enjoy to play this project on UV+fast.
    Rarely see maps of such high quality as these. 5 stars... These maps of medium difficulty with small hard moments. I recommend it for most doomers except those who hate modified monsters and weapons...
  3. Sasha

    Slaughterfest 3

    I like slaughterfest series, and I enjoy to play this wad (easiest in this series but also pretty hard).
    A pretty cool slightly-difficult megawad with nice architecture and new types of monsters. I like it.
    A pretty cool orange-themed megawad of medium difficulty with nice architecture and new types of monsters. I like it.
    Hard maps with good architecture. I enjoy this wad
    Maps contain interesting places, but many of them are impassable without cheats in real time, because contain monotonic labyrinths, nonmarked mandatory ways and non-opening necessary doors.
    I enjoy and have no problems to play these high-quality maps on UV+fast.
    I am pleasantly to pass these not hard maps.
  4. Sasha

    Pizza Steve

    A set of maps contain sectors where player need to confront hundreds of monsters. So, these maps only seem to hard because sectors are large. The exception, map 10, contains a lot of cyberdemons, little ammo and is impassable. If you like to organize battles between monsters, this wad for you.
    The set of maps in new udmf format (I play them on ZDOOM 2.8.1) with nice architecture and mostly of medium difficulty. On hub the error was done: on the right-hand side near final exit the tags of sectors for closing maps are shifted.
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