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Posts posted by StevenC21
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I see D3 as a retelling of Doom's E1, obviously with an accelerated plot. I just wish the guys at id would finally just come out and say "Stop arguing, xxxx is canon."
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Definitely E2 for me. The Cyberdemon is epic, I gotta love the sky, and the whole "Hell consuming a techbase" is just perfection in my opinion. I wish the whole game was like that.
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Hi! I am attempting to run GZDoom to host a multiplayer LAN server for myself and my brother. We are both using Linux Mint 18.3. There is a problem. When either of us hosts a game, it can be hosted, but neither of us can connect to each other's game. If I launch it, his end can't find my hostname, and vice versa. Any insight fellow wadist oldschoolexuals?
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Hey guys! I found out about this mod called Wrath of Cronos for Hexen, and it looks awesome! Just one issue: All the links to the download sites are either down, or lead to one of those sketchy link-filled sites; Either way, no mod. Does anyone know where I can find it, or can someone upload it/link to a confirmed download? Thanks.
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How can I get it to work? I just installed it, but I don't know where to put my IWADs. And for the future, is there a command I could run to help me find out such things on my own?
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Something I don't understand is why you don't have a Linux version available.
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So... could you do part of the level in this, and transfer over into a traditional editor?
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I have.
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A new word I made up. Basically, I want to "Delineate" my levels. They're too linear. Can you guys give me any quick tips as to how I can delineate my levels?
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Basically, I have a script. It needs to do some things. It needs to, when a button is pressed, begin raising a ceiling, when that is done, raise another, and then another. While this is happening, I need it to progressively spawn chaingunners. I can't figure this out. It seems as if I have to have everything happen at once. This is what I have so far, and I don't necessarily want someone to do it for me, but I'd like a walkthrough so I understand and can repeat it. (Thanks!)
#include "zcommon.acs"
script 1 (void)
{
Ceiling_RaiseByValue(1, 1, 120);
Thing_Spawn(3, T_CHAINGUY, 90);
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Basically, I just want to make a script that, when triggered, causes several monsters to spawn, and at the same time, sloooowly raises a ceilng. Any help?
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Well, mine was my favorite chicken before she was snatched away by some animal.
DeHackEd Pistol edit.
in Editing Questions
Posted
@Valgilton I don't need a .deh. So SLADE3 help would suffice.