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Posts posted by StevenC21
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I just wish it would be easier to do Voxel monsters. I'd do it myself, but I don't have any idea how, and my PC has bad hardware anyways so I probably couldn't.
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Can we test the AutoDoom bot against this test?
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Hey kb1, thanks for answering my question!
That is all.
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@anotak thanks for trying dude! My only other request would be that you add more GZDB features, like the plugins it has installed. I tried just copying them into the new DBX plugins folder, but it causes crashes. And one last thing: Make it so I can see a slope or 3d floor in 3d mode instead of having to launch the game. Just a request, not a demand.
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So, I absolutely have no idea how to help, but I felt it was necessary to mention that your username is absolutely perfect.
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1. Find out wtf KBDoom is
2. Find out why Linguica is a "Badministrator".
3. Stop wondering about stupid crap.
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So hey! I have a potentially great idea for your project with this! Would you be able to add the ability to load pk3 files directly, instead of having to rip the wads out first? I have a personal project going, and that might make me switch from GZDoom Builder, which is currently my main editor.
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See title. I noticed it brought up in a thread, and Google was no help. Please explain.
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So, I have an idea for a community megawad that could be created. I would hope that one of the more prestigious members of the community would take it upon themselves to do this, as I have neither the time nor the reputation to manage such a grand project. Put simply, I think it would be a fun idea to create a "No testing" megawad.
Put simply, I would like the community to submit maps that they have created, but not actually loaded up and tested. As such, it would be acceptable to submit a broken map,
and there would be 2 releases at the end, a "fixed" version that would correct any game breaking errors, and an "original" version, which would be the original submissions.The Specifics:
Maps will be built for GZDoom 3.2.4 or higher
The Maps will be using only stock textures, flats, etc.
The project will be compiled starting on March 1st, and will be later released on /idgames, and mentioned in a thread.
Each person can upload only one map, and must list which slot is being taken.
Sound good?
Edit: Scrapped Fixed version, as it defeats the purpose.
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@Kappes Buur Hey, I actually found a solution to my issue: I downloaded a dev build from drdteam and it works now. Don't know why, and I am ok with that (for now!)
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As the title says, is GZDoom 3.2.3 incompatible iwth DeHackEd/WhackEd? Whenever I load a .bex or .deh patch, the in-console log says "Could not load DeHackEd patch, and includes the filename. Any insight, especially from, for example @Doomkid? You are quite wise in these ways from what I have observed.
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@bioshockfan90 umm... No. Slade3 is completely different from WhackEd.
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Can we get a WhackEd tutorial?
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So, I don't like the Doom Pistol. It annoys me, due to the fact that it (imo) shoots too quickly and doesn't deal as much damage as I believe it should. So I simply want to created a .deh patch with WhackEd 4 so that it does so. I have no prior experience, so a step-by-step would be nice. Thanks.
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My only question is, why should I use this instead of GZDB?
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Is this GZDoom compatible? As in, can I use it with GZDoom?
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1) Stop savescumming.
2) "Git gud" so to speak. As in, be able to beat Doom 2 on Nightmare like everyone else lol.
3) Play more community WADs.
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Yes, both of those could happen. It is a dark day for DooM.
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Blasphemer discussion
in Freedoom
Posted
Is this project dead?