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Posts posted by StevenC21
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I want to finish the project. Once I feel that no more people are submitting maps, I will release the wad.
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Hey guys. I'm not dead. I've been absent for a little bit due to family issues. I'll go and update the main page.
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Thanks Ling!
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chocolate-doom.org appears to be down right now.
I was hoping that somebody had a 64 bit Windows copy on hand that I could get a copy of.
Please & thank you all.
:)
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I stand corrected.
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I hate the Doom 64 lost souls. They deal too much damage.
They fixed the health issue that Doom 2 had. That, at least, was a refreshing experience.
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In regards to the new logo. I like it, but by this point I think we have set on our logo.
I don't know if the following is allowed, but I'll do it anyway. Mods can remove at their discretion. 'Like' this post if you think the name should be changed. If I get 5+ likes I will use the new proposed one.
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Nice! I'll be sure to fix it then.
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@tempdecal.wad I have created the modDB project page now!
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Thanks for the responses all. I will say that I did in fact really like TNT before MAP20, but after that my enjoyment quickly fell. I am definitely going to finish it though. I'm glad to know that I'm not alone in this...
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I am not making a modDB post for this.
There are far too many hoops to jump through. I am sorry to those who were hoping to see it happen.
Edit: To clarify, Doom 64 does not have a modDB entry for a game, for one, so I literally cannot set it up properly. In addition, I cannot register Doom 64 as a game, due to a lack of high resolution images, amongst other things.
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I have been convinced. I will look into setting up a modDB page for this project.
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I'm not talking about the visual issues (such as lava and ground being at the same height level and adjacent to each other, which I personally think looks like ass, although your view may differ). I mean gameplay.
I'm currently on MAP25, and the last few levels have been utter garbage. So many invisible walls. With no explanation, rhyme, or reason for them. I've consistently had to look on the wiki for instructions on where they are, since, as false walls work, they look exactly like all other walls and have no indication whatsoever they are fake. I have no problem with this for secrets, mind you. But required items like MAP25's red skull key? This is horrible design.
What do you all think? Am I just off my rocker?
Furthermore, I have no clue how this game was beat before the internet had all these solutions and speedruns and such. If I had purchased this game, I would still be stuck on MAP20. Honestly, I wish I had never got TNT. Its just... very, very bad.
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Not in my understanding of the word, no.
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Why ModDB? It isn't a mod (just a level pack).
I understand some doom-related content goes on ModDB, but those are primarily GZDoom ACS/Zscript mods, not just level packs. Those are primarily designated to idgames.
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I think that you should just upload the final versions. I believe most people are preoccupied with finishing their own maps at this time.
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Alright. I am going to make a large-ish Reddit post on r/doom, so we might see some traction over there.
Edit: https://www.reddit.com/r/Doom/comments/a5zkcv/doom_64_community_project_looking_for_7_more_maps/
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I suppose that is a fair statement. However, I am unsure what I should do to 'advertise' the megawad. This thread is rather popular already, I'm sure most who are regularly active are aware of it. Should I go on other websites?
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@hardcore_gamer Your link has expired, by the way. Would you mind reuploading your map?
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I am willing to do that, @tempdecal.wad.
@GoatLord, what would you recommend I do? This is my first time and I don't really know what I should do (except of course add the maps as they are turned in).
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I did post a link, actually, in the initial post.
Community Chest 64
in WAD Releases & Development
Posted
Some people named the maps, yes. For now I'd just like to get all the maps in.
If anyone needs to contact me for any reason, the place to go is nevetsepirc21@gmail.com.