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ChippiHeppu

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About ChippiHeppu

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    Gameboy is my favorite musical instrument
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  1. MAP16 is done! 2 entrances. Tested on DSDA-Doom 0.27.5 with complevel 2. Let me know if there are any issues. TributeQuilt2_MAP16.zip
  2. @Amiga Angel All good, my friend. I want to switch to MAP16 anyway because now I really want to recreate the slaughter part :D You can keep working on MAP02 if you wish.
  3. @Amiga Angel There seems to have been some confusion. I had already claimed MAP02. However, since you have made good progress with your segment and I haven't even started yet, I'm OK with giving the MAP02 slot to you and picking a different slot for myself. @ViolentBeetle I want to claim MAP16.
  4. MAP08: Fixed a bug with the rising platforms that caused the monsters to walk off and get stuck in a lava pit (forgot to flag the lines as monster blocking) AlphabetDoom_H_V2.zip
  5. Continuing JPCP! https://www.twitch.tv/chippiheppu
  6. A good friend of mine is playing through Doom 2 for the first time! https://www.twitch.tv/shotgun_alice/
  7. Create a new line between lines 13 and 14, then move it there. Remove the quote characters and the comma.
  8. Assuming you used realjohnmadden's solution, try adding (without quotes) "Weapon.SlotNumber 1" on a new line after the first curly bracket.
  9. This should work. Replace all of your DECORATE with the code below. KEYCONF and MAPINFO are not needed. I removed all the unnecessary lines and replaced the broken ones. I know all this modding stuff can be difficult for a beginner, we've all been there at one point. Don't give up though, keep learning and you'll get it eventually! The ZDoom wiki is an excellent learning resource. Let us know if you have any more questions.
  10. There's quite a lot wrong with your DECORATE code. You should carefully read the ZDoom Wiki page that smeghammer posted earlier. I'd also suggest opening up other mods in SLADE and seeing how they format their DECORATE lumps.
  11. JPCP - Japanese Doom Levels! https://www.twitch.tv/chippiheppu
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