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Everything posted by Labryx
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"Doom PS1-64" : A New Soundtrack for Doom 64 !
Labryx replied to Proxy-MIDI's topic in Mods & Resources
Just a heads up, the music will not play in GZDoom unless all the files are in a folder named, "music" inside the zip file. -
Fuck yeah N64 Campaign! After hearing the rumors of this remaster, my fingers were crossed the N64 version was gonna be included like they did with Quake 1 and it paid off.
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This is why personally, I feel Stone Ocean is a fucking chore to get through. When the main characters have to explain the power and intention of every little tactic used in a fight for 20 minutes straight I just groan and wonder, when is the goddamn fight just gonna end already and for the story to move forward.
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Chaotic Neutral: Doom Marine
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I would say go for "Serious Sam Classics: Revolution," on Steam it's currently going for $2 and includes both Serious Sam The First Encounter + The Second Encounter which are arguably still the best games in the series. Since they are the classic games and not the HD remakes it wont look as pretty; however, the HD remakes made some changes to the physics and enemy behavior that I feel make it an inferior experience compared to the classics. In fact some secrets had to be completely changed (for the worse IMO) in the HD versions since Croteam was not able to faithfully recreate them in the HD engine.
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My head-canon: PC Doom soundtrack is the music that is playing in Doomguy's head as he's running around blasting hell-spawns to bits. PSX Doom soundtrack are the actual noises that are going on around Doomguy that he's tuning out.
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It's been a long time since I last played Doom 3 but from what I remember; it's a good game in it's own right but compared to the previous entries that came before it, it's pretty much beaten in every aspect except for graphics ofc. The classic doom games have it beat in gameplay due to having more open-ended battle situations compared to Doom 3 where it just feels like 90% of the time the enemies just teleport in front of you in a narrow corridor. I would even argue that Doom 64 has Doom 3 beat in the horror aspect since Doom 64 had a way more haunting soundtrack and creepy AF environments. Doom 3 just takes the lazy route of horror of just pitch darkness and sudden jump scares. During my first playthrough, Doom 3 never felt like an actual scary game until I reached the hell levels and by then, the game was already close to being done.
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Playing this game for the first time and hearing the classical music kick in made me think, "The fuck am I listening to?"
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An annoying habit I have when playing continuous is that I tend to avoid picking up powerups like soulspheres as much as possible and even hold off on using my more damaging weapons like the plasma rifle and BFG; I usually try to kill all the enemies in the map first and then I rush back and grab the power-ups and as much ammo I can hoard so that I'm overstocked for the next map. With pistol starts, I feel like I can just cut loose and use all the resources placed in the map liberally. I'm gonna start the next map with just a pistol, 50 bullets, and no armor anyways so I'm gonna pick up all the damn spheres I want and use that damn plasma rifle because what happens in this map, stays in this map!
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Jumping can be nice if I feel like cheeseing past damaging floor sectors in maps; 99% of the time though, I don't ever use it because of the potential of breaking the flow of how the map is supposed to be played. Of course, if the map designer specifically states the map is made with jumping in mind then that's a different story. For crouching I couldn't really tell you if I ever use it; is Blood the only old school FPS where crouching actually matters in a fight?
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English is the stupidest language ever, bar none
Labryx replied to Doomkid's topic in Everything Else
For me personally I always hated the: Could've/Could have vs. Could of Where the latter isn't even grammatically correct yet for some reason my brain always defaults to that spelling when I'm writing something. -
Normally a PC player, have every game in the series on my PC. I bought the classic games on Switch and was able to watch my brother repeatedly die on Ultra Violence but we both loved every second of it; also recently bought all the classic games on PS5 so that I actually have more shit to play on it. I also own an original copy of Doom 64 and copies of both PSX Doom games.
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Archviles are one of those enemies that I absolutely hate having to deal with during gameplay but taking a step back and looking at the game as a whole, Doom just wouldn't be the same without them.
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I definitely agree Timesplitters and Skyrim are odd choices in this list. MGS2 I'm guessing was added for that last segment that takes place on Arsenal Gear where the game gets all spooky and 4th wall breaking on you. I actually like Devil May Cry 1's inclusion because the game definitely had a dark, gothic, and a sort pseudo-resident evil feeling to it (which makes sense knowing the games development history); to me, it definitely had more atmosphere compared to the later entries.
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Recently I came across this image originating from 4chan showing a list of atmospheric games. Since I do love me some video games dripping with atmosphere and I'm probably gonna make it a life goal to try out all the games on this list, I ask you: what are some of your favorite atmospheric games you would add to this list? Me personally, I would add: Doom 64 Half-Life 2 And both the N64 Zelda games (especially Majora's Mask)
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Honestly, Village might be in my top 3 favorite entries of the Resident Evil series standing next to 1 and 2. Shooting felt great and satisfying, a lot more interesting environments to explore compared to the last entry (except for the factory part, that got old pretty fast), and the characters were memorable including Ethan himself thanks to him actually saying more than just, "Fuck! Shit!" in RE 7.
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Places where you think the map author should have placed a secret.
Labryx replied to Ar_e_en's topic in Doom General
Playing through Rowdy Rudy II and came across this lone Pepsi machine in the middle of MAP12. Unfortunately, interacting with it in any way doesn't result in anything happening. Funny idea I had was since you come across Coke machines in the previous maps and they usually have items like health bonuses in front of them; or are sometimes secret doors that you interact with that leads to goodies, why not make it so that you have to punch/shoot this Pepsi machine to unveil a secret? It would also be a funny way to show through gameplay Rudy's preference of Coke over Pepsi. -
During my first playthrough of Doom 2, being able to one-shot them with the SSG was what immediately sold me on the weapon so I thank them for that.
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That's really awesome to hear! I'm actually in the middle of my first ever playthrough of TimeSplitters 2 so I'm definitely gonna finish this and Future Perfect to wait in anticipation for the newest game with everyone!
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Just like Ultimate Doom, the pistol serves its purpose of killing the first 2 zombiemen at the start of the level before you immediately want something else.
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There's just a special appreciation from me in vanilla maps where the author is able to pull off some really cool/fun mapping tricks within the limitations of vanilla. Really brings out the, "Holy crap! How did they do that?" kind of response from me when I play them. So there's definitely still a demand from me.
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Post Your Opinions About Doom (Whether Controversial or Not)
Labryx replied to baja blast rd.'s topic in Doom General
Yup, Rip & Tear is better