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SuperArjunaButt

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    Overall, good job! Thanks Josh for making this and giving me a shoutout in the credits. I played this on HMP, continuous, and with GZDoom. This WAD certainly hits a lot of the same (awesome) notes of Doom E1 without getting too close to the originals, and I think improves the final fight in E1M8. It would get a 5 star rating except for two overall problems: --There are decent stretches of map with a lot of the same wall texture The opening area in E1M1 and the exterior wall in E1M5 are examples of this. --In E1M6 and 7, there are a few hallways where it looks like I was supposed to approach from the other direction, and the monsters were either set to Ambush or behind two sound blocking walls. Maybe split the orientations next time so half the monsters are facing one exit and half are facing the other way. This WAD is definitely worth the time to play through, and it ends the way E1 should have ended.
  1. Uh, where are you from?? Since your username is Super 'Arjuna' Butt I think you're from india..

    1. SuperArjunaButt

      SuperArjunaButt

      I'm from the Internet!
       

  2. SuperArjunaButt

    Passage

    Uhm, ok? I get the idea of setting a Doom level in a Target; there are plenty of levels and other games with such an A E S T H E T I C, but other than follow reindeer around and stumble upon random damage sectors, I'm not getting much out it. Maybe take some more time to flesh it out?
  3. SuperArjunaButt

    Epiphany

    Hello from inside my glass house. Have you seen my rock collection? Here, catch! I did have some fun playing this map. I never got capital L lost, and there were always reasonable amounts of health and ammo (sometimes a little much). The biggest flaw was the weapon placement. On my first playthru or two, I tried soldiering down the main hallway, plinking away with my wand and wondering when I would get the weapons for all that nice ammo you gave me. I'll admit I'm a little spoiled with all those weapons drops I get in Doom. You did a decent job of making the backtracking interesting, but maybe shuffle the geometry a little more. Not sure if you prefer keeping it vanilla, but maybe add some fancy ZDoom/GZDoom effects or add some scripted stuff. I admit I didn't find the secret. Overall, good work for a week and a half build time.
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