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Everything posted by Wadmodder Shalton
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Now I wish to see the same thing be done with the unofficial Episode 4 Intermission screen and the one from Xaser's The Lost Episode WAD.
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Things about non-Doom video games you just found out
Wadmodder Shalton replied to Individualised's topic in Everything Else
The characters in Postal 1 are actually, contrary to popular belief, flat-textured polygon models as opposed to sprites. -
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Obviously a fake/hoax, this looks like something out of a crappy anti-piracy screen video.
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Is there any port of Doom for Virtual Boy or Zeebo?
Wadmodder Shalton replied to Moonie's topic in Console Doom
Obviously, the Virtual Boy was just too ambitious to be either a handheld or a dedicated console to begin with. I wouldn't think that a Doom port based on the Jaguar version would've increased sales in 1995-96 even it it wasn't released on said system. Besides, Nintendo has quietly and unofficially "Disowned" the system, which is why none of the games on the Virtual Boy have been re-released, remade or remastered on their newer hardware. Perhaps using FastDoom would be a better option for a homebrew Virtual Boy port. -
What "Lost Media" are you interested in?
Wadmodder Shalton replied to Wadmodder Shalton's topic in Everything Else
I've said before that ErikkTehDestroyer played Hexen 1 as Cleric in the base game and as Fighter in Deathkings of the Dark Citadel (which he incorrectly called Deathknights of the Dark Citadel) and as the Paladin in Hexen 2 from my memory from many years ago. -
Animosity - a proposed free-IWAD project by @Death Egg to build an equivalent to Strife's IWAD, which had very minimal work done before being put on provisional status.
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That's what the Movie industry has been doing for the last couple of decades, using watermarks to track down prints of a film that was recorded with a camcorder to identify what theater that pirated copy was made. As seen in this example: Now it seems that the gaming industry will follow suit this decade thanks to Denuvo's new TraceMark technology to prevent leaks from happening with major game publishers.
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Things about non-Doom video games you just found out
Wadmodder Shalton replied to Individualised's topic in Everything Else
SimCity 3000 was originally a completely different game than what was released. It was originally going to be all 3D like what SimCopter and Streets of SimCity did before, and a few brief images were released. However, the developers at Maxis knew it would be infeasible with late-90s PC hardware, and the Electronics Arts buyout in 1997 resulted in this version being scrapped and the game became the same SC2K gameplay with better graphics. -
Denuvo has announced a new Anti-Piracy tool called TraceMark that is starting to target anyone who dares to leak prerelease builds of games on the internet before they are even released, meaning that the Hollywood CAP Code system used to identify prints of movies is now going to take place on all major game publishers moving forward this decade. This will now reduce the leaks of major games coming out this decade, meaning Warez groups are going to have a hard time trying to stay relevant while trying to remove the watermark system from prerelease builds. I wouldn't be surprised if this new watermark system would also be applied to pre-made 3D assets and stock photos/textures to identify the companies that made them, and for physical retail and digital-only games that get released to track down which retailer or digital distribution platform sold that copy of said game so that major game publishers can easily take that copy down. If this technology is applied to pre-made 3D assets and textures, then asset flips will be history once it becomes standard to all major game publishers adopt the technology for quality control for their assets. I know every PC player despises Denuvo DRM solutions for Performance issues, but now their targeting leakers with watermarks to track them down.
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Is this Mac/PC Doom source code on ebay legit?
Wadmodder Shalton replied to Light37's topic in Doom General
Now that the CD source code for Hexen has been leaked, I wonder if one can provide a page for the Doom Wiki for the contents of what isn't if either Doom or Hexen's source code files. -
The Action Gamemaster handheld would've been an overpriced battery hog portable system with a ton of bugs and glitches in its NES, SNES and Genesis adapters.
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This list of WADs featured on the Espi Award section of the 2014 Cacowards. It just proves that even modders create feature creep on their own projects, which will never work, always stick to the bare minimum of features that your source port offers. In other words, never copy the feature creep of failed FPS games that took longer to come out like Daikatana or Duke Nukem Forever.
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Things about non-Doom video games you just found out
Wadmodder Shalton replied to Individualised's topic in Everything Else
In RCT1 & RCT2, if you name a park or a ride a single dash or up to 32 dashes, it looks either your park or ride doesn't have a name at all. -
Quake 1/2/3 - Working Webpages with Models, Maps etc.
Wadmodder Shalton replied to Azuris's topic in Everything Else
Also for Quake 1 you got QuakeTerminus, mainly for some rare Mods from the late-1990s. -
It's Halls of the Damned.
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Not related to the game itself, but a screensaver program developed by Computer Artworks called Organic Art took a background from Aliens TC for use in the program's Organic Designer. Also, a background called Beeftun (meaning Beef Tunnel) uses the texture used for the Wall SNAK and Flat SFLR, and there is a texture named JF-13 and a Green variant as well, which appears to be a variant of the Doom texture.\ Computer Artworks was founded in 1993, the same year as Doom's released, and the company later developed two games, those being Evolva for Windows in 2000, and the video game adaptation of the John Carpenter movie The Thing for PS2, Xbox and PC in 2002 before disbanding in October 2003. This could be speculation, but could this mean that id Software borrowed some of Computer Artworks' stock textures for use in Doom?
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These gems which have often been mistakenly passed off as being screenshots taken by id Software for Doom 1. http://psychosaurus.com/doom/images/holiday1.jpg http://psychosaurus.com/doom/images/holiday2.jpg http://psychosaurus.com/doom/images/tunnel1.jpg http://psychosaurus.com/doom/images/tunnel2.jpg http://psychosaurus.com/doom/images/tunnel3.jpg http://psychosaurus.com/doom/images/space1.jpg http://psychosaurus.com/doom/images/space2.jpg http://psychosaurus.com/doom/images/space3.jpg http://psychosaurus.com/doom/images/3way2.jpg http://psychosaurus.com/doom/images/3way3.jpg This feels like "The Ultimate Doom but it could've been a completely different low-budget game".
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Game that everyone hates but you like?
Wadmodder Shalton replied to Ralseiwithagun's topic in Everything Else
Postal 2 - basically a FPS equivalent of the GTA games of the PS2-era but if it was done on a lower-budget. A sequel to the first game that was making fun at the political situations that was going on in real life back in 2003. Considering its age, it's a 2000s PC game in the "so bad it's good" kind of way. Half-Life Source - a mediocre port of the original game which has since been broken by the Orange Box/SteamPipe update, where Black Mesa now overshadows the game completely. And now Valve put Half-Life Source to end-of-life status in favor of the 25th anniversary update of the original, and the Source version proves that an outdated software patching law funded by the ESA isn't feasible for Valve for their unmaintained PC games, looking at you former Valve employee @DCasali. Despite its bugs, I'd play HLS over HDTF. -
Edited version of the AWP mod map with the Doll Industry area from Happy Night added on top and the Factory faded in. Basically a Postal 2 Expanded Paradise Map concept I've edited this into Paint.NET.
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