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Everything posted by Wadmodder Shalton
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Reminds me of the mask that the culprits used in the Max Headroom broadcast signal intrusion incident.
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We understand the rushed development of the Sega 32X port of Doom which only featured 17 of the 24 levels from the Atari Jaguar version, and the fact that the music is awful. However, early in development the port was completely different. In 2008, a whopping sixteen prototypes of this game were released by drx, straight from Sega's QA archive. These prototypes contained differences in a few ways, ranging with differences from music to graphics, but the maps from the early prototype is where it gets interesting. The early 32X builds featured a near-Doom version 1.2 iteration of the maps with differences in texture usage and introducing a different raised bridge for E1M3's secret exit. Later 32X builds used the Jaguar map set. I wonder if anyone had the intention of porting the 32X prototype maps to PC but never had the audacity to do so in the past. Needless to say, I wish to see someone port them to PC so that we don't have to play the unstable early 32X prototypes.
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Things about non-Doom video games you just found out
Wadmodder Shalton replied to Individualised's topic in Everything Else
The Windows 95 port of Hexen was developed by a company called WildTangent, which later developed many Windows in the late-1990s to early-2010s, many of which were pre-installed on many PCs during the Windows XP-era to the early Windows 10-era. On a side note, many of WildTangent's early Windows game catalog are lost media though. -
It's not done yet, Eddy.
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What is your thoughts on "The Lost Episodes of Doom?"
Wadmodder Shalton replied to Grungo's topic in WAD Discussion
I'd say we make a limit-removing, Boom or MBF remake of all the levels included and maybe remake a few extra maps from both Chris Klye and Bob Carter. -
Quoting myself here, but I wonder if anyone would be able to get in contact with the members of the short-lived Impact Software that made the infamous Doom 3 Mr Smiley Head Safari partial conversion. These are as follows: Calvin Wong Ken Wu Anthony Ong Mike Tam Jonathan Chang John Wei Perhaps these individuals would be able to provide details on what this abandoned sequel was going to be about.
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Someone turn this Doom II pinball table into an actual map please.
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Japanese Wads from the Japanese Doom II CD by Imagineer
Wadmodder Shalton replied to thestarrover's topic in WAD Discussion
These WADs need to be mentioned on the DoomWiki's article for the Japanese versions of Doom. -
Does this mean that the road to Version 1.0 is upon us soon?
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Valk: Mordeth, this one is different, this uncompressed version with screw holes and electrical tape is in rare never been seen condition making it highly collectable. Dragonfly: Never been seen huh? Well then how do you know there's no compression in there? Valk: (shows proof that it's uncompressed) Dragonfly: (doesn't think it's uncompressed) Valk: (finds out that there is compression on the textures) NOOOO! Everyone else: LAUGHS!
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Any Moddb indie game using the Doom engine, as well as the ZDoom, Doom+ & 3DGE source ports, and any mods associated with said indie games, which proves that Moddb is even worse when it comes to Doom mods that never get completed, or have suffered from the same Development Hell, Feature Creep and Crunch Time curses as other Doom mods, as if their trying to implement too many features at once. To quote from Steve Jobs "Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms."
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For many mainstream Doom mod projects, groups of individuals would band together to create a team of more than just two or three, which would result in the most played WADs we have today, these teams include the likes of The Innocent Crew, TeamTNT, Wraith Corporation, Black Shadow Software, Chaos Crew, Korax Team, KS Team as well as the most recent ones like Back to Saturn X Team, YEDS and BigBrik Games, just to name a few. However, there is one team of the Doom modding scene doesn't get brought up alot in discussions for Doom WADs, that group is Sparky of KISS Software (or maybe just KISS Software?) This was a small group of modders that released mostly below average quality WADs for Doom 1 & 2, and two WADs designed for Hacx, and were active between 1999 until 2002 with the final release being support for MP2 music definitions for jDoom. The exact number of members of Sparky of KISS Software remains a mystery, given the fact that most teams for the Doom modding scene are somewhere between 10 to 100 members, nobody has a definitive answer to the amount of members of this small group. There's also appears to not even be a website for Sparky of KISS Software known to have been found anywhere, and the Doom Wiki doesn't even have an article for this small group either. Unless one has more answers to the amount of members, and what any unreleased projects that were being made that were never finished, documenting everything for Sparky of KISS Software will likely be impossible.
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What are some WADs that deserve a new MIDI Pack?
Wadmodder Shalton replied to xdude_gamer's topic in WAD Discussion
Doom JR and Project X, two early MegaWADs by Mike Watson from 1997 and 1998 respectively. -
Bethesda should add FreeDoom 1&2 to the official add-ons
Wadmodder Shalton replied to G-FORCE's topic in Doom General
Unless Bethesda would be interested in providing feedback for how Freedoom can make it to the Version 1.0 milestone, any chances for both phases of Freedoom being added to the Unity port will be slim to none. Or better yet, why not have @sponge borrow some Freedoom assets (and not just Quake 1 & 2 textures converted to Doom's palette) to replace some copyrighted sounds, music and textures from Heretic, Hexen, Strife, Duke 3D, Blood, Shadow Warrior and other old 1990s FPS games found in many of the MegaWADs from the 2000s, if any of them are planned to be Official Add-ons for the future, looking at you Alien Vendetta. -
Not really related to Doom but rather for Heretic/Hexen.
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What "Lost Media" are you interested in?
Wadmodder Shalton replied to Wadmodder Shalton's topic in Everything Else
AgentTaskForce UK - a software suite that was developed in the early 2000s that utilized Microsoft Agent technology. Their specialty was that they were centered around different topics like video games, movies or the weather. This company made a program called WebScrapbook that was able to design websites and appeared to have connections to another British company WebPrecint. This small British company was founded in the year 2000 but went defunct three years later in 2003. They had financial issues in 2002, and their software would slip into obscurity. As of today, only three of the Microsoft Agent characters have been recovered, and the other five characters are nowhere to be found. Unless someone who is British have that CD-ROM that costs £9.75 at the time, it is unlikely that the remaining characters will ever resurface. -
A few WADs that are mentioned in a list regarding the DoomMapsSE folder from the 2015 asset release which might be related to the Master Levels. willits.wad (probably an early version of Attack?) willits2.wad (probably an early version of Canyon?) jsf02ai!.wad jsf03x.wad jsf05k.wad vortex.wad virgil.old (earlier version of Virgil's Lead) virgil03.wad (perhaps a slightly later prerelease version of Virgil's Lead?) chiron-5.wad (either the unreleased standalone Chiron WAD or an early version of Ultimate Doom's E4M7?) deadlock.wad (earlier version of a WAD from 1997, found in the 2023 DOS/Mac Doom source code leak) None of these maps were included in the 2015 asset release by John Romero, probably due to fear of pressure by Zenimax.
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This toy abomination looks like an oversized version of Bob from the computer game Messiah.
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Do you know some obscure 1990's PC games?
Wadmodder Shalton replied to Pixel Fiend's topic in Everything Else
Aquarium (AKA Theme Aquarium) - a simulation game developed by Tose and published by Electronic Arts, originally released in 1998 on the PS1 exclusively in Japan and later ported to PC exclusively in Europe in 2000. This was the only game in the Theme series of games that Bullfrog Productions didn't have any involvement with.