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A grand update has come for this mod. Check the first post for more info/fresh screenshots/fresh link.
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May I try and finish E2M7?
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Updated my E1M5 map. Changes: 1. Added a trail of candles to the blue door. 2. Made one secret switch more distinguishable. 3. Added an additional line behind the barrier near the blue keycard switch. 4. Brightened one secret sector. 5. Marked yellow and red key doors with bars instead of LITE5/LITE4 textures. 1kLines_E1M5_v2.rar
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@Somniac Thanks for the feedback! I added several new stuff in my map, here's the updated version. In short: 1. The blue key room has its own ambush. 2. Added teleporting enemies at certain parts of the level. 3. Removed some linedefs in favor of adding some others, including the lowering lava wall ambush (thanks for the idea!) 4. Some other stuff and pickups and such. 1klines_e1m5.zip
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Finally got the first version of my map done. Sorry for taking so much time. Name: +1000 Degrees Celsius. Slot: E1M5 Music: Standard ("Suspense"), may change it in the near future. Tested: Chocolate Doom. Co-Op start: Yes. Difficulty Levels: Yes. Link: 1klines_e1m5.zip Open to any kind of feedback! :)
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@magicsofa Thanks! Here's the new version, which includes: 1. The LITEBLU4 door lights are replaced with LITE5. Some walkable vines are also removed (that are not part of the secret). 2. Decreased the amount of monsters (and made those who do remain for Ultra-Violence/HMP) 3. Made the gameplay a bit less buggy and more forgiving. 4. Removed the damaging face floors. 5. Added some more ammo just in case. Grapes_of_Wrath.zip
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@magicsofa Thanks for the feedback! 1. The damaging face floor appears in E2M5, in a marble hallway near a MARBFAC2 texture. 2. I can't help but think that the elevator section might take a bit too long to properly fix. Could removing the zombiemen on platforms and locking the Cacodemon vent with Block Monsters line be a nice start? 3. The locked doors are usually marked with DOORBLU/DOORBLU2, that was how it was in the original Doom. 4. Perhaps I could reduce the amount of enemies and/or add some more useful items in order to balance the map out a bit?