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Hi, I see You are using ao/metal/rough textures, but in the other screenshots you have parallax/heightmap. Do You use there ao/metal/rough and heightmap or just spec/normal/heightmap? If You use ao/metal/rough and heightmap can You show texture gl code or working pk3 with it?
For example I use this:
material texture FIREBLU1
{
normal "normalmaps/FIREBLU1n.png"
specular "specular/FIREBLU1s.png"
brightmap "brightmaps/FIREBLU1b.png"
specularlevel 0
glossiness 2
Shader "shaders/texture/parallax.fp"
Texture tex_heightmap "heightmaps/FIREBLU1h.png"
}but how to work with heightmap and ao/metalness/roughness?
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Hello there,
Yes I'm using PBR along with a parallax shader: https://forum.zdoom.org/viewtopic.php?f=103&t=62104
Now, this is an instance of the set up:
material texture "BIGDOOR2"
{
shader "shaders/displacement.fp"
normal "materials/normalmaps/BIGDOOR2.png"
roughness "materials/roughness/BIGDOOR2.png"
metallic "materials/metallic/BIGDOOR2.png"
ao "materials/ao/BIGDOOR2.png"
texture displacement "materials/displacement/BIGDOOR2.png"}
Hope you get the wanted results.
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Hey!
What version slade do You use? I can export original DOOM2 archvile sprites and for windows they got changed "\" to "^", but I can import it to SLADE, and change to "\", save and it work properly. My version is 3.1.1.15. I remember old SLADE has problem with saving sprite x/y positions in pk3 :/