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Teder

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  1. Teder

    Hi, I see You are using ao/metal/rough textures, but in the other screenshots you have parallax/heightmap. Do You use there ao/metal/rough and heightmap or just spec/normal/heightmap? If You use ao/metal/rough and heightmap can You show texture gl code or working pk3 with it?

    For example I use this:

    material texture FIREBLU1
    {
        normal "normalmaps/FIREBLU1n.png"
        specular "specular/FIREBLU1s.png"
        brightmap "brightmaps/FIREBLU1b.png"
        specularlevel 0
        glossiness 2
        Shader "shaders/texture/parallax.fp"
        Texture tex_heightmap "heightmaps/FIREBLU1h.png"
    }

    but how to work with heightmap and ao/metalness/roughness?

    1. Arl

      Arl

      Hello there, 

      Yes I'm using PBR along with a parallax shader:  https://forum.zdoom.org/viewtopic.php?f=103&t=62104

       

      Now, this is an instance of the set up:

       

      material texture "BIGDOOR2"
      {
          shader "shaders/displacement.fp"
          normal "materials/normalmaps/BIGDOOR2.png"
          roughness "materials/roughness/BIGDOOR2.png"
          metallic "materials/metallic/BIGDOOR2.png"
          ao "materials/ao/BIGDOOR2.png"
          texture displacement "materials/displacement/BIGDOOR2.png"

      }

       

      Hope you get the wanted results.

    2. Teder

      Teder

      Oh, great! Thx for help!

  2. I got two accounts - teder and honey16. This second was created for post screenshots :)

  3. It will take me a bit of time, cause I have to position all hires arc sprites for new :/ But it should work.

    1. hidfan

      hidfan

      Damn, I wanted to avoid that with the Hires folfer :(

  4. Well, this is realy something wrong. I used Your sprites from 0,7, renamed, put, but they don't work. Names are good, but don't work. I'll try make a wad with decorate and sprites, maybe this way it will work.

  5. Hey!

    What version slade do You use? I can export original DOOM2 archvile sprites and for windows they got changed "\" to "^", but I can import it to SLADE, and change to "\", save and it work properly. My version is 3.1.1.15. I remember old SLADE has problem with saving sprite x/y positions in pk3 :/

    1. hidfan

      hidfan

      it shows 3.1.1.5

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