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About AustroDoomer
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PLENTY - a short single map for DOOM/ULTIMATE DOOM
AustroDoomer replied to AustroDoomer's topic in WAD Releases & Development
Many thanks for your feedback and i´m glad you liked the map and the gameplay! The textures were created with a older photo prog and they looks really a litte comic stylish. I will try to post in the near future a much more challenging map than this.Unfortunately, i don't know which ones yet. I have some of them... -
PLENTY - a short single map for DOOM/ULTIMATE DOOM
AustroDoomer replied to AustroDoomer's topic in WAD Releases & Development
Thanks for playing my map! I really like your weapons mod that you use! You found 50% of the secrets in the map thats good, but you were so close to the other secrets in 4:27 and 9:46 !At 9:46 you shoud look opposite the room with the red card.... there you are you extremely close to the soul sphere! Maybe it could now easier to find by other players. -
PLENTY - a short single map for DOOM/ULTIMATE DOOM
AustroDoomer replied to AustroDoomer's topic in WAD Releases & Development
I´m sorry that you could not play my map in prboom. I´m sure the error was I_SignalHandler: Exiting on signal: signal 11 that crashes the map.There are some truecolor textures, and flats used as wall patches in this map, i dont no why prboom don´t supports this stuff. So i killed some of them out of the map and set a new extra download link for prboom in the first post that should work now. -
This is a other map made by me, its also in the old vanilla format but it includes some new textures and a decorade lump. I am not sure if its works with non Zdoom ports. (prboom shows a lot of glitches)This map is very small and in a stone - computer style with some outdoor areas. It shouldn't be too hard to play, but especially in UV there are some challenging parts. Playtime is about 10 - 15 minutes, to hide all secrets should be take longer. (where is the soulsphere :) ) GAME: DOOM/ULTIMATE DOOM - Iwad: DOOM.WAD FILE NAME: PLENTY.WAD (don't ask me why it's called that, i don´t know it) MAP: E1M7 No freelooking or crouching required ,jumping is not allowed, otherwise you can jump easily to the exit or get trapped. Designed for single player and cooperative 2-4 Player but only testet in single player mode! Difficulty Settings : Yes Tested With : ZDoom, GZDoom , prboom Additional Credits to : ID Software,MaxED (Gzdoom Builder), Simon Judd (Slade), DOWNLOAD: https://www.mediafire.com/file/wo0769z626rhuqr/PLENTY.wad/file EXTRA DOWNLOAD LINK FOR PRBOOM: https://www.mediafire.com/file/jig1c09ovu0ki0b/PLENTY-PRboom%2B.wad/file Have fun with play! Screenshots:
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LIMBO.WAD - 2 maps for ULTIMATE DOOM/DOOM 1
AustroDoomer replied to AustroDoomer's topic in WAD Releases & Development
Many thanks for playing and recording!I was really enjoyd to watch your video and your playing as doomgirl.I also watched other videos on your channel and all have a good video quality and and they are all nice to watch. And now to the plasma rifle in E2M2. And yes its behind a fake wall and you found the secret!, but you hit the swich, a marble lion head at 27:35 in your video - who lowers a wall in the bloody room, and then you walk past it without grabbing it at 30:06 (at red arrow in in the screenshot you can see the rifle) in the video. With the plasma rifle it would be easier to kill the barons and lost souls near the exit room. But you also played very well without it! -
LIMBO.WAD - 2 maps for ULTIMATE DOOM/DOOM 1
AustroDoomer replied to AustroDoomer's topic in WAD Releases & Development
Hi ElPadrecitoCholo! Many thanks for playing and recording a video! I´m glad you like my maps and the texturing. And yes, the second map in a litte dizzy and seems a bit gloomy,but that's intentionally. You couldn´t find all the secrets but you but you found that one with the plasma rifle! You are good!Thats more than enough! Here I'll show you 2 more secrets that you couldn´t find. Both screenshots from your vid in E2M2: at 15:15 there is a secret door with a teleporter behind that brings you to the soulsphere that you grappes in the last minute of the video.Look at the diffferent blue wall! Here is a other secret door (between the red stripes on the right wall) with a radiation suit behind them. It´s the room with the bloody floor and the red cross on the wall before you get downstairs to the caveroom where the blue switch is. I'm sure other players can now easily find these two secrets . Thanks to you too for playing the maps.In my opinion the second map is not really a cakewalk in UV skill therefore - the lot of secrets in this map. -
Hi, I haven't been here for a while but now i would like to submit you 2 maps for Ultimate Doom.The maps are a little bit older (about 10 years) but i never released them.The maps are in the simple old doom / vanilla doom format.The first map is a mixture of stone and hellish style, and inspired from the original E2M1 of Doom and should not to hard to play.The the second map is much harder (especially in UV - don't waste too much rocket ammo, possibly you can run out of it - if you can´t find secrets) style of the map is marble-stone and a touch of hellish. The wad file also includes a terrain, a decorate (for a little bit stronger cacodemon) and a hirestex lump and so i´m sure it only works correctly with ZDOOM ports. Other doom ports not testet like prboom+ or old doom.exe .Some new textures also included. GAME: DOOM/ULTIMATE DOOM - Iwad: DOOM.WAD FILE NAME: LIMBO.WAD MAPS: E2M1 + E2M2 No freelooking,jumping or crouching required Designed for single player and cooperative 2-4 Player but only testet in single player mode! Difficulty Settings : Yes Tested With : ZDoom, GZDoom Additional Credits to :Raven Software, ID Software,MaxED (Gzdoom Builder), Simon Judd (Slade), DOWNLOAD: https://www.mediafire.com/file/eotopvan4ix3kiq/LIMBO.WAD/file Have fun with play!
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I updatet my first post, now there is a link to HELLNEST.WAD, this are the maps from the first episode. @Biodegradables playthrough from the maps are in this topic: In HELLNEST.WAD are only the first 2 maps, the other maps of episode 1 - I haven't released it yet, but I try to do this ASAP. Thanks for your feedback,no problem if you don't like it but E2M2 and E2M5 are the hardest and most confusing maps of this wad.
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Thanks, i know this thread with the list of playtesters. Generally i don't beg someone to make videos of my maps or give feedback. If someone wants to play my maps its ok. otherwise its also more than ok ;) It's enough for me if I can make my maps public here on the board. I try to make my maps (in UV) hard but not too hard like 3 cyberdemons in a room with less ammo or ammo can easily run out in the map so that you had to punch monsters like barons with the fist - without any berserk pack! Oh yes, the iceroom with the 2 spidermasters:) not so easy to fight there but the barons can do a lot for you.There is also a small gap on the left side in the icewall.There it is possible to shot with the shotgun on on the left spidermaster.There you will be safe and he cant hit you so easy.You shold have enough shell ammo for that. The first comment I received on my wad - im am not sure, as far as I can remember was that you can only fight monsters in front of you and it would be more challenging if they attack at same time behind of you.
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Many thanks for your feedback you are the first after a longer time! I already thought that nobody is interested about my WAD. And yes, the maps with the purple slime are not so funny and easy especially E2M5, the suit in this map is only for pickup the health bonus on the lava floor. The purple slime is nearly instantly death when to touch it (also with 1000 hitpoints).The only protection is the invulnerability sphere or cheating. At the moment I don't know where the cyberdemon on an icy floor is. Possibly it is in E2M6 before you get the red key in the outdoor area. If you mean this area, you dont need to kill the cyberdemon you can run away but admittedly its not easy to do it. The secret map: The room with the teleporter is an fake exit so you can open the door only from one side and when a player is trapped in this room he had to take the teleporter and get to the room with the barons who kill them. The one time secrets should be the crate lifts with the berserk and blue armor on it, but you don't really need it to finish this map, therefore its not a repeatable action. And the switch next do the red door, should be pretty easy to see when you open the blue door.There is also an wooden cube with the rocket launcher and you only can grab them when you go upstairs where the lewer is, even without the red skull key. But as I said: thanks you for your feedback.
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STONEGATE.WAD - 2 maps for DOOM2
AustroDoomer replied to AustroDoomer's topic in WAD Releases & Development
Thanks for your offer! But i am release my maps mostly for all members in the board, so they all can give feedback and criticism so that i can improve to make my maps better.I have also some maps which I cannot make publish at the moment (some of them have no things or tags for door, lifts.... and other maps I don't even know from where the resources came from.I have to give credits to the authors, for me that goes without saying. In MAP03 I only wanted the invulnerability sphere in the easy skill,but then this map would be too unfair to play. I left it, because it is in a secret area and not so easy to find. -
STONEGATE.WAD - 2 maps for DOOM2
AustroDoomer replied to AustroDoomer's topic in WAD Releases & Development
Hi @ElPadrecitoCholo Many thanks for playing my maps and your feedback. To MAP02: Wow! You found the secret with the plasmarifle in the secret passage where the baron of hell is ! 88% secrets and 100% of items is a lot! Im am sure you get the megasphere on this map ;) To MAP03: I'm really glad you like the texturing of this map. Yes, this map is very hard specially the "warehouse" with the red marines when you need to get to the blue key switch. The red marines have "only" 200 hitpoints but I´m not sure if they have a special damage type. (i had to look in the decorate text) The archvile is also not realy useful when he resurrect the marines again and again. But when you wait in the room where you get the blue key, most of the monsters come upstairs to you, and you can kill them easier.I used the Rocketlauncher. On the paltform whith the blue key switch there is also a hidden switch with the letter "U" on the right side that lowers a crate with the invisible sphere that can you help a lot with hitscanners like the red chaingunner marines. (I´m sure you dont get the invulnerability sphere but this is very well hidden ;) ) 99% of kills and 97% of items and 66% secrets are more than enough!And you have 600 off 600 cells at the end of the map! I will try to post 2 other maps (04 and 05) in the near future that you can test for me. And thanks again for playing! -
This is my first release of Doom2 maps. (i already released some maps for Doom1) The maps are in vanilla format with some boom specials and custom textures/sprites so it only works with Zdoom based boards.The maps are small but on UV very challenging. Especially the second part of MAP03 is very hard on UV so the map is not really beatable, but i am sure someone can do it.Both maps are out of my abandoned project from 2017. Have fun with playing. GAME: DOOM2 - Iwad: DOOM2.WAD FILE NAME: STONEGATE.WAD MAPS: MAP02 + MAP03 No freelooking,jumping or crouching required Designed for single player and cooperative 2-4 Player but only testet in single player mode! No deathmatch starts ! Additional Credits to : MaxED (Gzdoom Builder), ID software, Simon Judd (Slade), DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag, yuraofthehairfan for the sprites Difficulty Settings : Yes Tested With : ZDoom, GZDoom DOWNLOAD LINK: https://www.mediafire.com/file/z31tzzyoi9605us/STONEGATE.WAD/file
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HELLNEST.WAD - 2 maps for Doom/Ultimate Doom
AustroDoomer replied to AustroDoomer's topic in WAD Releases & Development
Thanks, I'm glad you like it ! ;) -
HELLNEST.WAD - 2 maps for Doom/Ultimate Doom
AustroDoomer replied to AustroDoomer's topic in WAD Releases & Development
Thanks for that! I really have to build a Doom2 map that you can test, in the near future - but unfortunately I don't have a plan yet. I am sure you can play and test some other Doom1 maps next time.