Blast Processing is a short and explosive single map with a strong focus on barrels, created during NanoWadMo as part of a larger planned mapset. It's my third map release and the first in Boom format.
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Warning - This map uses DeHackEd to modify some Things and may not work properly with mods.
Intended for MBF-Boom format, tested in PrBoom+ complevel 11 & GZDoom
Jump & Crouch are disabled by mapinfo, Freelook is allowed but not intended
Difficulty settings are fully implemented - All difficulties have similar monster counts but HMP & HNTR have increasingly more health & ammo and some monsters are downgraded to less threatening variants
Monster changes - Lost Souls have only 25% of their normal health but move faster and attack more frequently, Barons of Hell have been replaced by an Imp variant with a more dangerous attack.
Asset Credits: Additional textures come from OTex, CC4, GothicTX, GreenwarII & Jimmytex. The modified imp sprite is from Realm667. The music is Sturms Theme from Advance Wars.
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The best part of mapping is getting to see others play, so any and all demos/videos are especially appreciated! Speaking of, here's my UV clear if you're interested. drx-BlastProcessingUV.zip