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CaptainResident

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  1. Got a revised version fresh outta the oven, with a handful of changes. Map 05 Ordnance Centralv2.zip -Replaced some shell pickups with boxes, added more pickups in general -Fixed the two unintentional softlock traps -Lots of unpegged textures; I didn't even notice some of them in testing! Yeeah, admittedly I use a wide variety of weapons in testing, so I wasn't 100% sure on the shell balance. Should be better now though.
  2. Here's the first draft of Map 05, its current title is "Ordnance Central". Includes some TEXTURE1-patched textures, as well as a custom MIDI, "Behind Enemy Linedefs", made by yours truly. Mostly designed around UV difficulty, but includes slight balancing for lower difficulties as well. OrdnanceCentralMap05.zip
  3. Just updating with some in-progress screenshots to show I'm alive and making strides. So far the working title is "Terminal Central", but it's slowly evolving more into a weapons development area.
    This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself. But unfortunately that's as far as positives go. You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper. After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point. Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever. TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.
  4. CaptainResident

    Devile II

    The only remotely good map was the secret Quake level remake, and that was only good because I like Quake in the first place. All of the other maps, especially that secret "Labyrinth" map, were total wastes of time I didn't even bother to properly run though. I just did a combination between the ol' IDKFA and noclip and skimmed over them. Just, please, put more time into them. Scythe 2 wasn't made in a day.
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