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eharper256

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About eharper256

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    Author of Walpurgis
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  1. It is with some sadness I'm announcing that I will not be able to release 1.0 Walpurgis for the 1st May as originally thought I should be able to hit. This is due to my grandfather becoming very sick at the start of March, then breaking his hip, and then subsequently passing away a few weeks later. The funeral was this week. To me, he was my father figure, and as I'm one of his executors along with my stepgran, things have been a whirlwind, and Walp has only got the skeleton of the features I wanted for 1.0 done. At this point, I'm not promising any specific release date, though hopefully it will be sooner rather than later.
  2. I'm back in action and back to work. Looking at the discord it seems that Tag667 (i.e. Vanilla level monster death triggers) appear to be broke again which is super annoying as I fixed this back in 0.97. Going to investigate that and probably push a hotfix soon. Also, as we now have all the weapons, I plan to do a video soon (TM) that covers all the classes and weapons and all their quirks. Still need to write a script though. People do love their Necro's. There's no guarantee I'll add extra post-1.0 classes because honestly, a new class is a LOT of work in Walp, 6 weapons and 26 upgrades and all that, plus spritework, voices etc. but I'm not ruling it out entirely.
  3. Just so everyone is aware; I will be off on vacation for a week on a Cruise, so probably unable to reply to queries until next weekend. Hope you're all enjoying 0.99 Walp! Have a good one!
  4. Thanks, glad you like them. Absolutely, there's a lot of factors in balance, moreso than just DPS numbers.
  5. Sure, you can do; though don't feel obliged to do so, of course. I might consider implementing it as a level-up upgrade or something for the Crusader in the 1.0 version, though I am adamantly against any kind of shield invulnerability. People have asked about this previously; my response is along the lines of "The Crusader is already the most tanky by a fair margin" and I certainly don't want to push that further. Hence, as you notice, mine is simply a timed block reflect, and a 'get away from me' effect. I analyse lots of other mods myself, so I know what you mean.
  6. I mean, yes, that's standard D&D Rogue tactics, let the Fighter/Paladin/Barb pull the aggro, and then flank for your Sneak Attack / Advantage, and even would have been the case during Hexen 2's creation (during 2nd Edition D&D), so it makes sense, though translates dubiously across to an FPS. Funnily enough, I did consider making a gender select for all the classes at one point. With a female Myrmidon Juno, a Female Crusader Athenasia, a Female Magister Chione, and a Male Druid Arvastan, but the catastrophic amount of extra hands spritework dissuaded me of that. -_-; These names selected to keep in with the Greek/Roman theme Hexen generally has. e.g. Daedalon is the brother of Cyx in greek myth // Baratus is probably off Baratu or Aratus; southern roman // Parias is a Trojan prince, typically translated as Paris these days.
  7. Thanks. Admittedly, they did kind of fix that in Hexen II; though the Assassin was arguably the weakest class there by quite a margin. Illitheya's kind of a Ranger/Druid multiclass I suppose (i.e. Probably a Feral Hunter if we're allowed Pathfinder 1e classes).
  8. Jolly good. Well, I hope you're enjoying it on Vulkan at least.
  9. No idea. As I say, I can't even reproduce it, it works perfectly fine on all three rendering modes on my old AMD RX580, other than taking about 1 second longer to load on OpenGLES. For testing, you could try getting the previous version (0.98A; the link on page 12 is still active on MEGA) and see if that works the same. I made a couple of minor alterations to the TITLEMAP for this version (no new visual effects, though, just added the character models and shuffled around some of the items). Of course, if that works fine, that's even more baffling and I have no idea. The only other thing is the usual; update your GFX drivers. I always make a habit of it every 6 months or so.
  10. Strange. There's nothing especially unique about the TITLEMAP to my knowledge. Made in UDMF in UDB. Uses assets only from the Walpurgis pk3 so as to remain iwad neutral.
  11. How bizarre. This is not a Walpurgis thing; just tried it fine on OpenGL and GLES just to make sure, get to the intro and into a level and beat up some E1M1 zombies just fine. I would check your GFX drivers and your GZDoom version. Of course, Vulkan is best for you if you have an AMD card from the last 7 years anyways, and the difference is still slight on a nVidia. And only use GLES if you have a very weak or mobile GFX for some strange reason.
  12. Yep, here's the third one of the post-release videos. This map is WITCHELL, a giant assault on a castle map, which seemed like a fun one to play Crusader on! Unfortunately, I died just before the exit due to an overdose of rockets (lol), but the map was great overall, looks really good all around, especially the exterior areas, which are greatly detailed. Keep in mind it requires the TNT iwad (or a Wadsmoosh, as I use). You can get this here:
  13. Played this with Walpurgis as it seemed fun to attack a fortress with the Crusader. Looks super cool throughout, loved how the exterior looked and it's clear you've put lots of love and effort into that. I did die in the finale, though part of that is down to how deadly Cybie rockets are in small spaces in Walpurgis since they send you flying (into the barons in my case, leading to my demise). Even so, I would consider a Soul Sphere for the finale (maybe even Invincibility on Easier difficulties). Other than that, though, the map progression and difficulty felt fine to me. It's a little strange you've not had more interest in this, decent map you've got here, but I guess you'll lose quite a pool of potential testers when using the TNT wad rather than Doom 2.
  14. Yep, you've got that set as Private on Googledrive, so we'll all get access denied. Googledrive defaults to that when you upload, you have to change it manually for each file.
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