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The whole point of that Cyberdemon is not to prevent the player's map progression, but rather simply guard a nearby optional Soulsphere. The monster block lines and placement of the walls are supposed to make it awkward to two-shot it with a BFG, so I think Romero did a pretty decent job in that regard.
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The most infuriating thing in Doom is trying to run over a gap, only to get blocked by an infinitely tall Pinky who is 10.000 feet below you.
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2022ADO ... Released! (now on idgames)
D.Vile replied to pcorf's topic in WAD Releases & Development
After testing this map on a couple different source ports and settings, I have concluded that this particular Pinky only gets stuck if you play on anything below complevel 7 (Boom). My first playthrough was on Crispy Doom, so I didn't realize this. My bad! -
2022ADO ... Released! (now on idgames)
D.Vile replied to pcorf's topic in WAD Releases & Development
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Source: https://www.demilked.com/creepy-ai-depixelizer/
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Doom RTX is extremely cursed:
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I am surprised no one in this thread has mentioned Heartland's Cluster Bomb Launcher. Its large area of effect and explosive damage makes it great for crowd control, while not rendering the Rocket Launcher obsolete due to its significantly higher ammo consumption. And unlike the BFG, it does have the obvious drawback of being too dangerous to use at close range.
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Meh, Dixie had the cooler victory animation.
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It's a nice historical curiosity, but the video would be more accurately titled if it were simply called "The History of First-Person Games". Most of the games shown in the video are either primitive flight simulators, turn-based dungeon crawlers, simple maze games with grid-based movement, or vehicular combat games with tank controls.
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Funny, because this supposed 'Asian susceptibility to motion sickness' never prevented South Korea from churning out a gazillion F2P CS 1.6/CoD clones one after another since the early 2000s. BTW one of these Korean F2P games shown in the video, Crossfire, also happens to be massively popular in China. But how big is it ? Well, if PC Gamer is to be believed, the game had more than 660 million registered accounts back in the year 2019 (https://www.pcgamer.com/the-5-biggest-pc-games-in-china-that-youll-probably-never-play/). For the sake of comparison, Fortnite had only about 250 million registered players at the time. In other other words, susceptibility to motion sickness does not appear to be a significant factor in the FPS genre's popularity. Platform availability, on the other hand, seems to be the key factor, as both South Korea and China happen to have a very significant PC gaming market, with console presence being relatively smaller (or outright nonexistent, in the case of China). Japan's PC gaming scene, on the other side, pretty much died off in the mid 90s, with most developers choosing to migrate to consoles instead. As a result, most Japanese developers and players not only missed out the genre when it was still in its formative years, but also completely ignored the multiplayer shooter boom of the late 90s/early 2000s. So we really shouldn't be surprised that the genre as a whole is unpopular there.
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Uuuuuuuh... Dude, did you miss map 30 ? Aka that one level where you penetrate a giant demonic vagina with a clearly phallic object (a rocket, in this case).
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Concept diagram for a port of Bad Apple to the Boom engine
D.Vile replied to s1zzlorr's topic in Doom Editing
It's been done already.