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About Zion
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Ayo, any new updates on the project copilation @Matacrat ?
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Heyy @Matacrat ! It has been a while since last update so I was hoping we would get a new one.
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Chad Imp
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Funny you should say that, that was exactly the opposite of what I was thinking, my map was in the 20th slot and that was me trying to make an easy level so that i could get an early slot, I think I just can't make easy maps.
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I'm glad seeing this come out, had a lot of fun mapping for this.
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I made a few updates on my map, I think that might be the first and last https://drive.google.com/drive/folders/1fQPps36Ks09zr2nPilDnMh2LS9mtbnUL?usp=sharing aligned some textures added a few lamps removed Matacrat's jump skip made the secret target lower when shot so it indicates it did something (thank you Biodegradable) made easy mode slightly easier made the blue key windows impassable lava actually deals damage now
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Map Name: 90 degrees Author: Zion Music and Composers: Super Mario Galaxy - Melty Molten Galaxy Par Time: 2:30 Map Description: Explore this lava filled dungeon and follow the blue/red path to find 2 keys for your escape Map Screenshot: https://drive.google.com/drive/folders/1fQPps36Ks09zr2nPilDnMh2LS9mtbnUL?usp=sharing
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Still working on my part, hopefully it will be done somewhere around next week Obs: I know it's looking quite blocky, i'm thinking on how to decorate to fix this issue
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One question, since there are only 30 entries, will there be any secret levels? I was thinking of an idea that could fit a map31 slot
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I was waiting for this after I saw the Hamtex texture pack post, I'm in!
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Banger
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[Community Project] Scythe: Resharpened
Zion replied to EPICALLL's topic in WAD Releases & Development
Sadly I started to feel the same way and will drop out too. -
[Community Project] Scythe: Resharpened
Zion replied to EPICALLL's topic in WAD Releases & Development
I think from a mapping standpoint I like to remake and enhance classic wads, and since the visuals and decorating of the original scythe isn't all that pretty (even the original creator said it was an afterthought) I think giving it a new look would be fun. Now I can see why someone wouldn't want to play a wad like this considering it won't change that much from the original, perhaps it would be more exciting if the mappers would have more freedom like making it in UMDF, so you could play the original scythe with GZDoom enhancements. -
[Community Project] Scythe: Resharpened
Zion replied to EPICALLL's topic in WAD Releases & Development
I would love to take map 13! -
[Community Project] Mosaic, Post your map here asap
Zion replied to Szymanski's topic in WAD Releases & Development
Fixed my last submission and ended up making another one because I had fun making the first one Download Link: https://drive.google.com/drive/folders/1cxsNcGD2xYG7Iqepzoytr-sEO3jrkOfS Map name: Jester's Judgement Tested in: Crispy & PrBoom+ IWAD: DOOM2.WAD MIDI: Racharacharach by Ribbiks Jumping & Crouching are not allowed Screenshots: