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ILOVEDOOM!

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About ILOVEDOOM!

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  1. Thank you! I personally found the armor in Doom 3 originally pretty useless and "exploring" for armor shards and armor itself didnt feel worth it, this will greatly improve the expierience.
  2. Oh yeah i forgot to link the mod, its here https://www.moddb.com/mods/randoom3-lite
  3. First of all i'd like to apologize for only asking for/about things and not actually giving anything to the table. I'm not really a modder so asking is all i can really do. Anyways, i've got two questions: 1. How do i increase how much damage armor can take? I understand that i need to edit the pk4 files but im not sure which ones and what folders that code is in. 2. I've found a really cool mod today, haven't tested it out yet but what it says is that it uses the first 5 levels of the campaign(that's because it's unfinished) and makes a few pre-generated versions of them with "randomized" enemies(and weapons if i recognize correctly) to simulate a randomizer mod for the game. The description said that it doesn't use any scripts. Here's my question: could it be possible to actually make it use scripts so that it will be different each time and be compatible with custom maps? Im really eager to expierience something new in doom 3 again and I'd really love if someone helped me with this. Cheers and have a good day.
  4. Right, thanks. I agree i titled the thread a bit wrong and it sounded misleading. By vannila i meant with the vannila weapons.
  5. Well i was mostly thinking of more advanced ways of doing it, so im glad that it would be possible
  6. So i've seen that there are mods for classic doom that increase the weapon switching speed. Now, here's the thing, would it be possible to add some kind of animation skipping system to the weapons? Something similar to that of Eternal. By skipping i mean being able to switch after firing the ssg to another weapon to completely skip the reloading animation and do combos?
  7. Huh? What happened? Im sorry for asking dumb questions but last time i was active here was a year ago iirc
  8. well you just answered your own question, it doesnt work with gameplay mods
  9. its explained in the link, but anyways, the mod randomly shuffles all the enemies each map. So you can get a revenant instead of a zombieman and a pinky instead of a revenant in one map, but the opposite on another
  10. alright, thanks. Now if only i remembered the name of the mod
  11. oh. Well, sadly this isnt the same mod. But im glad you wanted to help!
  12. o my goodness, thanks buddy! I missed this mod so much.
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