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El Franko

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  1. This might sound like a frankly rather dumb question, but can Ultimate Doom Builder be used to make WADs that can be 100% compatible with Vanilla DOS (or DOSBox) Doom? I might have received the motivation to create my own mapset, but I would love for it to be vanilla friendly friendly and compatible. I'm only asking because I read on the Official Doom Wiki that Ultimate Doom Builder is primarily aimed towards ZDoom and GZDoom, so I just want some clarification as to whether or not it can be used for Vanilla DOS Doom or any other non-ZDoom source port.
  2. Hi, I'm trying to play the final idgames release of the megawad and I keep getting the same 'R_InitTextures: 32 errors' error message on both PrBoom+ and DSDA-Doom. Is there a way I can fix this so I can finally play the megawad?
  3. Anything made by TimeofDeath! ESP3 in particular!
  4. There may have been people asking about this in the past, but I really would love to know how can I play Master Levels for Doom II as a merged single WAD using a non-ZDoom based source port like Crispy Doom, PrBoom+, or DSDA Doom. I can't seem to find useful information anywhere, not even on the Doom Wiki. Any help would be greatly appreciated!
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