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Go ahead! Don't worry, the 72 hour limit is not a hard rule. It's generally put in place, so that people don't sign up for a slot and then hog it without providing any progress. Please don't feel discouraged. One of the exciting parts of a project like this is the mixture of recreating your own memories and filling in the blanks so it more or less looks like a map that could have existed back then. With that in mind, I would still love to see what you'd put out. Especially since we need to fill all the slots somehow.
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What is Grungo's native language? Is it part of the Indo-European family, perchance? I don't suppose they spoke Modern English back then, did they?
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Embryo: where each map is smaller than the last
Jakub Majewski replied to Moustachio's topic in WAD Releases & Development
Hello, anybody there? I know I'm several hours over the deadline, but I would still like to submit my map. I literally finished this a few minutes ago. Sorry for taking so long, uni's draining as always. The map is a puzzle oriented map, and it's a bit hard for newcomers. There is one secret, but it's not marked, since voodoo dolls cannot trigger secrets. Sadly. "HERE'S MY MAP, MOUSTACHIO" JM23_1280.zip MAP23: Cramped Conveyor City Conundrum Music: "Escape" - Necros / FM, aka SONG0.S3M from In Pursuit of Greed Sky: SKY2 from Doom 2 Tested with: Woof -cl 9 Images below: -
Like that :-). Copy paste a direct link to an image(that ends with a file extension) and it embeds automatically. And yeah, double weiner, hard to fit both between the halves of the bun, I'd say.
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over here we don't slice a bun in half, we drill a hole into it instead. pic not mine btw
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This texture is misaligned, but other than that, I think you did a good job. That automap message amused me; don't worry, I don't even remember this level, so I can't comment on your recreation's accuracy. UVMaxable in DSDA, therefore I consider it finished. While I don't recall the OG level, it is a bit starved on resources.