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yourlocalchef

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  1. Congratulations on the hard work everyone! Especially happy to see DW come together and offer help and advice so willingly throughout the process. Thanks for putting this together @Yop
  2. I have the layout and placement of keys and items done. No monsters or teleporters yet. Also i vaguely remember that the exit needs to be a death exit so i need to implement that. Definitely on track to completion.
  3. Everyone has been putting in so much work i cannot wait for this to be released.
  4. @Yop I did map 12 and 13 you have me tagged for 11 in your review post.
  5. My map is in progress basically just about at the point where i can start placing things and playtesting/tweaking map layout. I personally prefer shorter deadlines but if everyone agrees to valentines day then so be it.
  6. Curious if there are any wads of any length that are “continuous” through crumbling cityscapes and descend through underground into hellscapes. This or cityscapes combined with hellscape themes.
  7. Woah that's rad. I like that idea. If you don't want to do texturing I'd say just put the item that it gives above the respective switch as an indicator. Is it a repeatable switch with maybe a longer reset timer?
  8. @tumedaskihutaja_37685 I liked the map a lot. Always a good time mowing down hordes of low tier fodder. A few things you'll see in the video that need to be fixed. The elevator has a missing texture and I got soft-locked in a few spots. But otherwise a good entry to the project.
  9. Alright after seeing @ABearInThaWoods stream today I fixed up map13. I revamped the difficulty throughout, making it harder and implementing settings. It seems more frenetic now. If anyone can give it a shot on UV bc it seemed fine to me. Changed one of the wall openings at the end bc I found a cheese where you can run past everything. infectedlibrary2.3.zip
  10. Woops I think I just glanced at you quoting him and mistook it for yours.
  11. Honestly, this is my first real foray into a CP and it has been really nice. Everyone seems really receptive to feedback and willing to put in more effort which made me want to reciprocate that.
  12. @TheMightyWhoosh Real good work. I like the progression and traps. On progression: great that you kept in mind immediately showing the player the very next thing they need to do. Fights were fun and I had to duck out at the end which was a nice little adrenaline spike.
  13. Yeah sorry you wrote nha.wad and, well, you know how people are when they title their wad files. I figured it was an acronym or something.
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