So Im using Ultimate Doombuilder in UDMF format and every time I place a texture onto a 3D floor surface, its not aligned in the game. Ive tried everything I can think of. Ive checked the texture offsets, Ive tried aligning the textures on the 3D floor itself, Ive tried aligning them by having the surface and the 3D floor highlighted at the same time. Nothing seems to work. Ive been at this all day and cant figure it out. Any ideas?
Heres what it looks like in the editor.
and heres what it looks like in game when I test it.