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Spectrum Descent | RC2 | 16 colorful gothic maps in MBF21
taviow replied to Ludi's topic in WAD Releases & Development
We sure put you through the ringer on this one a little bit lol, thanks for playing and I'm glad it was enjoyable. -
Simulacrum RC2 | 32 MBF21 maps by muumi and myolden
taviow replied to myolden's topic in WAD Releases & Development
You left out the part where myolden and muumi got attacked by manatees. Suffice it to say that they almost didn't make it, so it's a miracle this project got finished. -
Map 67 UV-Max in 2:53.31. jf367-253.zip https://www.youtube.com/watch?v=Lk1YqFA8Xw4
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Spectrum Descent | RC2 | 16 colorful gothic maps in MBF21
taviow replied to Ludi's topic in WAD Releases & Development
Happy to see this finally out in the open. Glad to have been a part of it :) -
gg started playing this I got a bug report on map01 - the ALLBLACKF sector in the end there is non-damaging and a softlock currently. Not sure if on purpose but I sort of assume it's supposed to kill you. Back to playing, grats on release.
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awesome
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A 90's vibe Doom II map - one tough little cookie [cl-2]
taviow replied to Astro X's topic in WAD Releases & Development
This a pretty fun map, give your gf congratulations on making it. I hope you get more gifts like this! -
I'm gonna have to mention Liminal Doom 2. This is, as far as I'm concerned, one of the best releases this year, it took me by surprise and I didn't expect to love it this much. But once you start playing and realize the sheer depth and care put into it, you fully embrace it, despite its more unfriendly elements or maybe even because of them, I don't really know. I'm glad to have played this and I'll be digging back into it to try to uncover more of its secrets, since I've got much to learn yet.
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If my seal of approval is worth anything, you got it. I'm up to map05 and I don't want to say much so as not to spoil anyone, but suffice it to say that the experience has been very rewarding. The ambition on display here is staggering. A huge recommendation from me, enjoying it a lot.
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Waffle House [9 MBF21 Maps] [Idgames Release]
taviow replied to myolden's topic in WAD Releases & Development
Ok thank you, I understand what happened now. I'll update the map to address that situation. -
Waffle House [9 MBF21 Maps] [Idgames Release]
taviow replied to myolden's topic in WAD Releases & Development
Hello, once you kills all the archviles in Map08, the path to the exit is supposed to open via the use of a bossaction in UMAPINFO. There is one random archvile in the Baron + Archie fight, but that one dies once you press the RK switch. The remaining viles are all located in the final fight. If all the viles in the map are dead as you say, then I'll have to test the wad in this version of DSDA to try to find out what is going on, but in theory it should have functioned correctly. I'll investigate further. If you want to cheat your way to the exit, then idclip and press two switches on the east and west ends of the room. They are covered by the barrier that should have opened when you killed all the archies. That will open the exit. -
Waffle House [9 MBF21 Maps] [Idgames Release]
taviow replied to myolden's topic in WAD Releases & Development
Real happy with how this set came together! Congrats everyone! -
CANNIBAL - A 7-level vanilla episode for Doom II - RC3!
taviow replied to ZeMystic's topic in WAD Releases & Development
Played through this set today, congratulations to everyone, it is great fun! FYI, I played RC1, so I don't know if these things have changed. But I have a few small suggestions for MAP04: I kinda think it's a bit weird that the RSK path offers an extra radsuit on top of the one at the start but there is no equivalent radsuit in the BK path, arguably the longer of the 2 paths. IMO you kinda need a radsuit in the mancs+revs fight along this path. I think the shoot switch to the north along the BSK path is very, very, very difficult to see even when you know about it and look at it just the right way. Personally would make this one easier but I understand that sometimes a secret is intended to be well hidden, though I'd argue that soulsphere feels very important given the lack of radsuit along the BK path and the hard fight that comes right after. 07 ultimately didn't feel overwhelmingly hard or anything, I think it's an excellent map and very well calibrated. I had a bit of a hard time with progression here and there (lowering the RSK, seeing the steps to the BSK), in general things that would otherwise feel very trivial become much more intense under the pressure of damaging floors. But that's all good, because once you replay the map with full knowledge it becomes amazing fun. Once again, congrats everyone, I had a great time. -
CANNIBAL - A 7-level vanilla episode for Doom II - RC3!
taviow replied to ZeMystic's topic in WAD Releases & Development
Stoked to play this and was looking forward to it. Will let you guys know how it goes :D -
The DWmegawad Club plays: Doom 2 in City Only [vote now]
taviow replied to dobu gabu maru's topic in WAD Discussion
Slightly ahead of MAP23 I'll post a few dev notes. I've spoilered them so that I don't give away anything to anyone who hasn't yet played it. First and foremost here's a few recommendations on how to have the best experience with this map: Use the OpenGL renderer in DSDA-Doom. It is the best way to guarantee good performance while playing it. While GZ should work (with MBF21 features enabled), I honestly don't think it will perform great. In consideration of anyone who had a hard time with MAP20 (and this will come to happen again in future maps, including 23 and others), it is important to remember that the full range of difficulty settings has been implemented in these maps, especially the hard ones. Now, let me cover a few points about the map's development: While I am immensely proud of it, there's a few lessons I've learned from it that I need to keep in mind for the future. I don't want to sacrifice performance to this extent on future maps. In the process of carrying out my vision for it, I ended up making something that just does not perform well. I sure do love my long sight lines, but I need to find ways to accomplish my goals without compromising on performance entirely. I crunched intensely to get the map done in 3 weeks. For the entire 3 weeks, every day after work, my life was this map. And during each of the 3 weekends I had, my life was this map. I don't regret it, because the map just wouldn't have got done otherwise, but I don't think I will ever do such a thing again.