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akidd

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  1. Late to the party... but wow is this good. Amazingly good. I would pay for a commercial release with these great levels, atmospheric effects, fab music. I'm afraid this project might be dead but the author is crazy talented in so many ways and this is really worth playing. I did wish at times I had a flashlight. There is a lot of good use of dark but occasionally I felt it would be fun if I had the ability to illuminate my surroundings. A flashlight with a timer would be great. And using Cheellos voxel pack with nashgor_nextg and nashgor_voxels made it feel familiar and still like an upgrade all around. FWIW, the Episode 2 demo doesn't work for me. I just see "PLAY >" at the top of the screen and no matter what I press it doesn't work. Wish you all the best Kraja. Amazing.
  2. OK. It's too bad as I love the maps. And I can confirm it doesn't happen without it. But that's pretty much in the OP.
  3. Using ONLY the latest Project Brutality 3.0 staging build with GZDoom v4.11.3 and this mapset the pickup items are very large. I reported the issue to the PB github issues. They reported back that it is not their issue. Would really love to try it out with PB but it is unplayable as you can't see anything.
  4. Great news on the BDv22 support! Your version will be the only real version to play. All the "vanilla" versions of ED have the tanks, turrets and several other actors stripped out.
  5. i tried to delete this post as i accidently posted it as a new topic and not a reply. After spending 15 minutes trying to figure it out I am just editing. Sorry.
  6. You are correct. I mistakenly hadn't added BDv22 to the load order. Sorry. I only tried a couple levels and it wasn't apparent I wasn't using v22. However, it would be great if all your work on EDay did support the latest v22. Sgt Mark and team have made some excellent updates/changes. And EDAYTest001 does seem to work with v22 at least as well as v21. I'm halfway through a playthrough and I haven't seen any bugs I didn't see playing through with v21
  7. Very cool. You've done tons of work. Is there any chance you can make it work with BDv22? There are new startup errors/warnings using EdayTest001 and v22 but it seems to work as well as ever otherwise. I was halfway through EDay original but I'd love to play through with your version. I tried your versions for a couple levels and it seems to work (albeit with the same errors/warnings as BDv22 alone). Would be great if you could fix the new errors BDv22 adds to EDay. Also, I'm sure there is a reason you have two PK3s, but it would be better with one. Also maybe make it more obvious in the file names what are the most recent. Or move older/betas to directories called OLDER and BETA
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