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BeachThunder

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  1. Wait, this isn't about Titanfall 2...
  2. Ohh, hm, he is stuck initially, but if you shoot him, he activates. @ViolentBeetle Fixed version of Barrels o' Fun: https://doomshack.org/uploads/MAP23-DoomIIquilt-v2.wad Made arch-vile alcove a bit wider so he can now move. Made that same area taller, so you can't just run into there. Also removed the damaging floor in those alcoves. Added some stimpacks in the blood floor area.
  3. Just wanna say, this is a really handy way of pointing out multiple issues with a single map.
  4. Okay, I submitted a WIP (basically a corridor...)...hopefully this will motivate me to finish something off before the deadline. No big UDMF stuff this time - a vanilla Doom 1 map (well...a Doom 2 map only using Doom 1 stuff). BTW, I watched 2001 recently...
  5. Terrible mod idea: The difficulties are all the same, but the order they're listed is randomised every time you start a new game. Can't just rely on your expectations / muscle memory, you have to actually read which difficulty you're selecting.
  6. I put 95 hours into Dungeons of Dredmor, and had a great time...and then Isaac came around...and then that just took over my life. As for 'classic roguelikes' - I don't know what your definition is...but I'm guessing turn-based? Although, Zomboid isn't, so...err I have no idea what you're classing as a 'classic roguelike'. I assume Dungeon Rogue / Reaping the Dungeon fits your definition. I love that game so much. It's free...but you also have to email the dev to get the file: http://www.heuse.com/
  7. Hello! I am still working on 29. I had some computer problems before...and then some motivation problems... Getting all the things properly spawning in at the right times / wall movement working consistently has ended up being harder and more confusing than I expected. Anyway, just wanted to show some proof of life.
  8. MAP23: https://doomshack.org/uploads/MAP23-DoomIIquilt.wad I'm calling this more or less done for now, but I'd definitely appreciate some feedback.
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