-
Posts
48 -
Joined
-
Last visited
-
fixed
-
map02 updated with new midi track, and some texture alignment. https://drive.google.com/file/d/1hfzSQG-M5uTSjQ0pRFADYUwMWaUAXPWt/view?usp=drive_link
-
thanks for the input. if somebody else wants to get a midi for it i'd be quite happy. was tempted to just leave it silent tbh because i'm pretty bad with midis.
-
always try to make some kind of landmark or eye-draw that stands out for each area of a map. usually only get one per level though because i'm lazy lol.
-
still alive! well mostly. more urban stuff from me since that's what i like.
- 1127 replies
-
18
-
[GZDoom] Mildoom: a US marines styled weapons mod + enemy replacer
Grotski replied to Grotski's topic in Mods & Resources
Project is alive again. Hopefully I don't find much else to improve on. -
I've thought about doing this before as well but would have gone about it entirely differently. i'd have animated it through keyframes on the model itself, then in decorate spawn custom height and width invisible actors to make the collision. I think there is a way to activate actor states through the use key in decorate so I could tell them to move and then the door to animate through a pain state call or something like that.
-
https://forum.zdoom.org/viewtopic.php?t=58257 thread where they bind a state to a key
-
you could go about this a couple ways, i think the quickest way would be to have alt fire cycle through different states with a minimally defined custominventory actor(just tell it the amount possible to have) given or taken to your player to check which firemode/state they're in. here's an example from one of my mods. it changes from full auto to burst fire then to semi auto when altfire is pressed, you can define more 'tokens' to check which firemode you should be in.
-
cool maps, love the themes. found a minor softlock, you can get stuck behind this corner seat in map03
-
A smattering of my own custom sprites from Mildoom: get it HERE! and feel free to use anything I made for your own projects :) check the credits(in the pk3) before using something.