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Berubaretto

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About Berubaretto

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  1. You can check lostres. It contains WFALL textures that id Software originally made for the game but scrapped during the development.
  2. Author: Berubaretto Map title: Starport Entrance MIDI credits: "Dear Onion" by Lippeth Compatibility: Vanilla Description: A small map that was initially made in DCK 2.2f. Later on the map was finished in UDB instead. Screenshot: Download: beru_starport.zip
  3. Also the search function works normally again. What a good news!
  4. Hearing monsters' death sounds is always a great pleasure. Notable examples are arachnotrons, revenants and hell knights' death sounds.
  5. Yet another quality challenging mapset, worth some attention.
  6. I assume the "new level" was just another user made map from then, rather than specifically made for 3DO port or this trailer. And the map is probably still sitting in the idgames archive or some random shovelware CDs. Maybe someone can directly find the original level without recreating it.
  7. These maps are really good-looking. I love the details and the usage of the textures. Nice job.
  8. Posted in a cacoward-winning mapset's release thread
  9. You need a wad editor (my choice is Slade) and a map editor (my choice is Ultimate Doom Builder) to do that. The first step is to change some lumps' file names. The second step: The next step is to replace the E1's sky with Sigil 2's sky: I made a hacked executable (by using Doomkid's dehmake from his vanilla exe pack) to include Sigil 2's 9000 hp Spiderdemon and automap names, which is based on Doom-plus. SIGIL2exe.zip (At least works fine on my side. But I'm not sure whether sharing hacked executable is allowed. If it is not allowed, I'll delete the link) Playing Sigil 2 in DOS, however, is still not recommended. If you prefer vanilla doom's visual, Crispy Doom's latest build has native support for Sigil 2.
  10. Currently none, but it is practical by modifying Sigil 2's wad file and using an executable hack to avoid triggering vanilla engine's bugs(like UDoom32). However distributing the modified wad without permission is not allowed according to Sigil 2's text file. So you probably have to do these things on your own. Or just use a source port that emulates dos version faithfully.
  11. Just like the same way how you play Doom's PWADs. Choose HACX.WAD as IWAD, then drag and drop the PWAD on gzdoom.exe. I just tried the wad on GZDoom and it works fine. Also, I suggest you asking the questions on Doom General rather than necrobumping a 9-year old thread that is related to map editing.
  12. etrn14.pngetrn15.pngetrn16.pngetrn17.pngetrn18.pngetrn19.png

     

    Summing up maps I made in 2023, really a fruitful year for me in terms of dooming.

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