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We All Fall Down v04 Did some more work on my map. Most noteworthy changes are shaving a few lines here and there to add them a few places else, while fixing a softlock in the final fight that prevented the player from 100%ing the map (monster closets wouldn't open AND also prevented a lift from rising which allowed the player to climb back to the main map). Next update will be adding difficulties.
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Went and checked with Crispy Doom, the error seems to be with monster closets being too small and not lowering as a result - which stopped other sectors from lowering too. I think I fixed it. For the bleed error, not sure what causes it but moving a few vertices here and there fixes it too. Version 03 should be completable now. https://www.dropbox.com/scl/fi/1sqafdhtffpjad9ea8ohf/deathby1000lines_dac_v03.zip?rlkey=t276if0onpks953zyrjxhzjsm
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Let's do this. MAP NAME : We All Fall Down MAP SLOT : E4M7 MUSIC : "Shotgun Shawarma" by RogueAkai & Sumo (From the Alien Vendetta MIDI Pack) NOTES : Version 01 02 of probably some. The thing placement is a bit wonky, mostly because the non-linear design is me going a bit out of my comfort zone. No difficulties so far save for the finale being a bit meaner on UV. I will keep working on this map, this is mostly to get it out before the weekend is over and before the month is over too. LINK : IN BIO nah it's right here. SCREENSHOTS : See above post. e: Did a few visual updates I was too half-asleep to correct yesterday.