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dac

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About dac

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    Wisdom is realising Frankenstein was the monster.
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  1. Long time no see. Another beta for now, hopefully I can move to a RC1 sooner rather than later. Beta 05
  2. Currently adding difficulties and fixing bugs on my end too, this should be ready for this weekend.
  3. Submitted. As for the rest of the ride feel free to remove me from the list of potential mappers, I will NOT have time to map for a few weeks lol
  4. You know, I think I'm ready after D2ICO didn't end well for me. Sign me up for MAP29!
  5. Honestly no one had anything to say about the last beta so give me another weekend and I'll get a RC1 going with proper intermission music set up. I know I repeat this often but apologies for the long wait, this project coincided with stuff. (not the good kind)
  6. We All Fall Down v04 Did some more work on my map. Most noteworthy changes are shaving a few lines here and there to add them a few places else, while fixing a softlock in the final fight that prevented the player from 100%ing the map (monster closets wouldn't open AND also prevented a lift from rising which allowed the player to climb back to the main map). Next update will be adding difficulties.
  7. Went and checked with Crispy Doom, the error seems to be with monster closets being too small and not lowering as a result - which stopped other sectors from lowering too. I think I fixed it. For the bleed error, not sure what causes it but moving a few vertices here and there fixes it too. Version 03 should be completable now. https://www.dropbox.com/scl/fi/1sqafdhtffpjad9ea8ohf/deathby1000lines_dac_v03.zip?rlkey=t276if0onpks953zyrjxhzjsm
  8. Let's do this. MAP NAME : We All Fall Down MAP SLOT : E4M7 MUSIC : "Shotgun Shawarma" by RogueAkai & Sumo (From the Alien Vendetta MIDI Pack) NOTES : Version 01 02 of probably some. The thing placement is a bit wonky, mostly because the non-linear design is me going a bit out of my comfort zone. No difficulties so far save for the finale being a bit meaner on UV. I will keep working on this map, this is mostly to get it out before the weekend is over and before the month is over too. LINK : IN BIO nah it's right here. SCREENSHOTS : See above post. e: Did a few visual updates I was too half-asleep to correct yesterday.
  9. Everything is still fine on my end, progress is just slow as usual. I'll have something out for the soft deadline.
  10. beta 04. Did a small check on Worst's map and the switches seems to be fine, replaced Azure_Horror's map with a new version and the map names are no longer misnaming Kinatuk. Need to add more music fur for now this will do. Good to be back from depression!
  11. Vibe's slowly getting unfucked, once again. @Azure_Horror you haven't posted in a while and I was wondering if you corrected your map a bit. I can put out what will probably be the final release (switch textures fix, changing Kinatuk's name) this Friday.
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