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Maximum Matt

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Everything posted by Maximum Matt

  1. I heard it's all really slow and stripped down and acoustic, and he's put in a bunch of distracting spoken-word bits in place of the iconic solo parts, so, uh... hell no. I've been going on a pretty hard Pink Floyd spree lately, getting into all the albums/songs I don't or barely know like Atom Heart Mother, Momentary Lapse Of Reason, The Division Bell and The Final Cut (jeeez, that one's a slog). I not going to bother with the Redux AT LEAST until I've gone through ALL of PF's other stuff because 1. I know Dark Side like the roof of my mouth, and 2. it's a Roger solo album anyway, technically it ain't even Floyd.
    At least E3M3 was a cool outside one. Other than that, pure turdery.
  2. Go through the door, turn around and press 'use' (spacebar or whatever) on the air where the door was, and it will close again. Then re-open it, go back into the red room and wait for it to close again. Congratulations, you've just been locked in forever. I love these little quirks about the old-school Doom levels.
  3. Also E1M6... while checking out Echidna guy's ^^ claim (which isn't true BTW, it's a thirty-second timed door), I realised that in this area, the shotgunners from down in that outside secret area with the soulsphere can work that lift platform and secret door and come in that way and ambush you if you aren't expecting them (like they did to me). (I guess I've played this level for so long "the right way" (i.e. get all the secrets as you move through the level) that I didn't think this was possible, that the soul sphere could be accessed in this way. Of course it's only possible in UV, when all those gunners are down there, where they can trigger the door from that side. And of course Lord Romero leaves a clue, you can see the soul sphere through another window, because he's a goddamn boss like that.)
  4. Nah, I checked, it's a thirty-second timed door - it will close via a linedef right as you enter the room. You can trigger the linedef and jump back out before the door closes, but you just have to wait for it to reopen - also if you come back through the reopened door later on, it will reclose, but again, you just have to wait. I'm fairly certain there's no locking issues with this door. That one after the red room in E2M4, though...
  5. Pretty sure that door is either a thirty-second locking door (like the others in that area) or it gets opened by a linedef in the ambush room It was actually inspired by Behind The Crooked Cross, by Slayer - P.S. - cool review
  6. The ones where you start with a cyberdemon right in front of you
  7. Is it okay to admit that I wrote a few walkthroughs for some Plutonia levels on the site back in the day?
  8. No, entirely accurate. The feeling you get when you walk around a level after you've killed all the enemies - or THINK you have - is exactly what these 'liminal' games are claiming is a new thing.
  9. YOU HAVEN'T PLAYED IT YET!?!!?!?!??!!?!!!!!n!?!!!!? Sit yo ass down and don't get up 'till you've finished it, son
  10. Man I was into liminal shit back in '92 when Wolfenstein came out
  11. I'm not upset at all - I laugh at this petty crap.
  12. Well, go and post some 'quality' threads then, if you're so upset about it.
  13. Turn it into a 2-D platformer. This 3-D stuff is a fad, you did it with Wolfenstein, pat yourself on the back, now just reskin Commander Keen with those demons Adrian is drawing, and don't get Tom upset
  14. Always thought Genesis was a bit of an average map.... I always seem to forget how it goes whenever I reminisce about Plutonia... Oh, and Bunker kicks ass. The post above me is incorrect.
  15. I like how they kept the tradition of having un-equal episode lengths in Quake
  16. And let's not forget in the IWADs when they put spectres right in front of destination teleporters, like in E4M3 and Tricks 'N Traps
  17. Wow, didn't realise how many monster-blocking linedefs were in that room as well, and how they can be two-way - another Thing About Doom I Just Found Outtm!!
  18. And also, how it actually stands for "ID Kicks F***ing Ass", people don't know about the Australian-only version of Doom where it is colloquialised as "Kicks F***ing Arse". Good of John Romero to make that exception for us. I never would've played the game otherwise
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