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Everything posted by Maximum Matt
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Yo man, I gotta give you a suggestion about an upcoming wad - OBTIC1 - that is designed to be played with special enemies and weapons. https://doomwiki.org/wiki/Obituary
Obituary was created by The Innocent Crew (TiC), two brothers who previously made Slaughter Until Death (SUDTiC) which was on Maximum Doom as E2M1-9 of SLAUGHT.wad (which you can totally remember playing :-).
Now as you know, Doom PWADs can insert new things into the game such as maps, textures, sounds, and music, but enemies and weapons are more hard-coded and more difficult to 'hack into' and change. The 'official' version of OBTIC1 is apparently a bit difficult to install - it needs a separate editor to get it properly going in Vanilla Doom, but there may be a GZDoom mod available out there, or maybe you could get it going with your epic computer skills :-)
The Maximum Doom version is totally playable, but not as intended, for example as some reviewers say here - the first level has a part where you fight too many hell knights in a cramped area with no ammo - the proper version converts these enemies into 'super imps' and is more manageable. I know that you could probably grind through it, but I thought it would be cool to see it as originally intended, and fight some 'new' enemies for a change.
Again, from what I understand, it's a bit of a pain to get it to run correctly, and playing the normal Max Doom version doesn't change the fact that you'll be going through all these new maps. But on the other hand, it is on Doomworld's Top Ten 1995 Wads and considered a classic of it's era. And besides, who doesn't wanna see a rocket trooper accidentally gib himself?!https://onemandoom.blogspot.com/2011/04/obticwad-obituary.html
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You should do close-ups of the various Doom enemies in their 3D-style for the pics, as some of them look great (the piggies) and some just look awful (pain elementals).
And like I said, I have no idea how hard it would be to install the mod - I never tried it myself, so I don't know if it's worth the effort, but I think it's definitely worth a look.
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Alright, so I spent several hours on this.
First, I tried following the instructions on the Chocolate Doom Wiki to use command line instructions to run programs to combine various wads, etc. That didn't work, because it required running executables that wouldn't budge on a 64 bit version of Windows, since there were designed as 16 bit applications. So, I tried installing Windows XP in a virtual machine, and doing all the command line stuff there. That worked, but the WAD refused to load in chocolate Doom, citing an error of "too many lump sprites" or some bullcrap like that.
So, I go back to googling, and I check out that blog you linked me, and the very bottom comment was a link to a fixed version of the WAD, that the commentor claimed even worked with ZDoom ports! Sadly, the download link was no longer good, and just led to a 404.
Then, I decided to Google the name of the fixed wad, and got about 3 results. The last result for an old wad archive site that just so happened to have a download of obticfix-v2.wad, and it runs beautifully, and has 19 maps instead of 18.
I look forward to playing it. ;) -
You absolute legend. Can't wait to watch it - I should be able to catch it live tonight, see you then!!