-
Posts
2398 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Maximum Matt
-
Hey man, quick question: you said you completed the DM section of wads, and you started your latest stream by doing DOA-122.wad, but I see in my list there were five more wads you didn't do (DM_FLEU2, DM_KHAN1, DM_KHAN2, DM_TPA_2, and DM_ZIGS). Is this a formatting thing - those wads were at the top of the DMs because the underscore _ comes BEFORE letters alphabetically in your list (and after in my list)? And if so, you've just played them earlier?
I just need to know that, my OCD is in full flow today!!!
Peace
-
Yo man, this is something I'm gonna try to do more often - give you a heads up on upcoming Max Doom levels.
I see you've got some wadpaks that have a bunch of stuff you've already played - like I've said you can skip DOOM142 as it's just the first three episodes of Doom I converted. There's also the DOOMPL series -
DOOMPL12.wad maps -
1 - AMBUSH.wad
2 - E1M1 remake
3 - E3M1 remake (and was also E1L1RQ.wad)
4 - E2M1 remake
5 - ATLNTS12.wad
6 - forget the name of this one, but you would've played this one before in a wadpak
7 - A crappy dark slaught map (you'll probably recognize it)
DOOMPL32.wad -
1 - STONES.wad
2 - I think you've played this one...?? (sorry to be unsure)
3 - NOPANIC2.wad - Don't know if you've already played it, but it's in the D2 folder
4 - Not sure, but it's tiny
5 - Your favorite, WARHOUSE.wad :-)
6 - E1M2 remake
7 - E1M5 remake
8 - E1M6 remake
DOOMPL42.wad -
1 - E2M1 remake
2 - E2M1 remake (....yeah)
3 - THIS one looks new
4 - And this one
5 - And this one
6 - E1M2 remake
7 - CASTLE.wad
8 - E1M1 remake
So this might help you blast through these wads when you get to them. I'll keep an eye out in the future for other potentially redundant wads you'll be up against.
Peace
- Show previous comments 2 more
-
Not much of a story, I was just addicted to it for quite a while - I remember when the Master Levels first came out, and I couldn't believe it had 3,000 levels as bonus content for it (I seriously thought it was a typo, it could only be 300 right?) Then around 2013-ish, after getting deeply back into Doom and playing the hell out of Doom I, II, Final Doom and Momento Mori I just had to get it and check it out. And that's when the thing pulled me in - it's such a fascinating and bizarre collection, it has so many maps from the very beginning of Doom community mapping, you truly begin to feel like a Doom historian going through it.
It's got lots of classic maps, but there's TONS of crap - amateur my-first-wad maps, slaught-a-thons, broken maps, and of course loads of IWAD remakes and duplicates. I started scouring the net for more info, discovering Youtube channels and videos of playthroughs, going through the Wad archive and the /idgames archive, I did ragequit and vow never to play any again more than once, but would get sucked back in, I'd be like "well, there's only 800 more wads to check out".
And then, just as I'm getting away from all that and playing actual quality Doom stuff from that era (Icarus, Requiem) this dude named Kes comes along and fires up my OCD once again, and I'm right back to where I was.... back down the rabbit hole I go...
-
I feel like this is the part where I should refuse to take responsibility for that... but I'm not going to.
-
LOL
-
Yo!! It totally sucks you've got to replay those levels from DMINATO2.wad, but at least you can properly finish map 07 (and man I love the Wad Archive):
The button you press after the blue door opens the final door in the original version of this. But as you know, whoever messed with this level is a douche.
Near the southern part of the map is a bridge over the slime with a big pillar that lowers with some barons on it. After you've cleared out the level and pressed the button after the blue door, come back over to here, stand on the lowered pillar and as it starts raising, jump north-east to the little platform that the button raised. This will allow access to the button that opens the final door. Very sneaky....
And also, I'm sure you know that map 08 is impossible to finish because the tag that lowers the walls only works in E1M8 of Doom 1. That's a LOT of aracnotrons and cybers, man....
-
Yo man, I've been obsessing over that final level of DARKGAT2.wad for a while, because I didn't think that a mapper who would create such complicated and sadistic levels would have a broken one for the finale, and I finally worked it out - and I can finally confirm that the level is NOT completable, because it's a conversion of a Doom I wad that uses Tag 666 to lower some walls for the final area. It's a tag that only works in E1M8 of the Doom I version, and triggers only when all twenty-four (TWENTY-FOUR!!!!!) barons are killed.
As soon as I realized this, I loaded up the level again, put on God Mode, No Clip mode, all weapons, and the light amp cheats, and had me a good ol' baron hunt, counting them as I took them down. This of course was still very difficult as the whole level's so dense, but once I killed the final one at the end, and saw the walls finally come down, there was no better feeling, dude, and I finished this bastard and deleted it from my computer once and for all.
I made sure that it CAN be done from start to finish - that part where you got stuck (couldn't re-lower that elevator), there's another elevator that gets revealed in that arch-vile room (if you can remember that bit). But there's loads of untextured buttons, big monster traps, half the level doesn't show up on automap, and still some mysteries (there's a cyberdemon in a closet I have no idea how to get loose) - this one just fascinated me for some reason.
Pound for pound this HAS to be the most sadistic and convoluted episode wad in Max Doom (I certainly hope so), and it's ones like these that make me really question what goes on in the mappers' minds - these are definitely not made for fun. It's like they're daring you to take them on, and using every dirty trick in the mapping book.
I just had to share that with you, man. Screw DARKGATE.
Peace