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Maximum Matt

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Everything posted by Maximum Matt

  1. I like to think of all the megawads, projects and conversions as a giant Doom-ass multiverse, all going on in parallel dimensions with different versions of Doomguy. I even like to think that whenever you die in a game, then reload a save from previously, that's like a 'time fork' with an alternate timeline of the same guy.
  2. I'd totally forgotten the blurb on the back of the Master Levels box: "Plus an added bonus, for your killing pleasure: Maximum Doom: a collection of over 3,000 home-brewed levels. Levels range from rank-amateur to "I'm naming my first-born Doom" expert levels. "You might as well forget about seeing the light of day ever again."
    I got a goddamn bone to pick with this wad (or at least the D2 conversion)... the exit of level 3 (the sewer one) just takes you back to the first level, and I can't find no other exit in this bitch. I know that in D2 conversions exits to secret levels do this, but the exit to this one seems to be the legit one, and so I have to IDCLEV to level four to continue. So whatever the screw up was, I don't like it. Also I can't play the secret level on my crusty-ass version of Chocolate Doom without it crashing, and it's the most well known level in this wad. So it sucks.
    This be my review here. Absolute classic.
  3. Maximum Matt

    BLUDFEST.WAD

    Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice). Not too much of a challenge, but quite fun.
  4. Maximum Matt

    DMDV.WAD

    The most beautifully shite map ever created.
  5. Maximum Matt

    dtepis3.WAD

    Hell no.
    N.B. this is a review of GATHR2.WAD from Maximum Doom, which excludes the fifth and final map, and doesn't include the custom music Classic minisode, map one is like a prelude to the main meat (a long road with trees and troopers either side, a tunnel, and then like a 'manhole' into the sewers) - nothing offensive, cool opener. Map two is a classic sewer map with cool switch tricks, tolerable slime tunnels, a barrel trap, cool looking marble zone and a cool final tech area. Map the third starts off the same way map two ended (always love that detail), a fight in a huge water basin, and then around the periphery of, very cool looking, with a semi-secret area that is simply iconic. (Curiously, these last two levels were merged together as GATHER2.WAD, also available on Maximum Doom.) And of course the forth map, a huge complex building surrounded by an outside courtyard guarded by plenty of beasts, nonlinear, varied, filled with memorable traps/scenarios/rooms (love that room with the bunch of thin pole crushers), loads of secrets (although only one 'official' secret), central hub room that transforms when you return to it, every enemy type except the ol' cyberdemon, there's even an outdoor 'balcony bar'. Yeah, there's way too many megaspheres, whatever. A classic '95 map pack.
  6. Maximum Matt

    Oracle...

    If you're gonna play just one level from the Maximum Doom collection, it's got to be this one. Massive, varied, unique, incredible
  7. Maximum Matt

    DIOPATRA

    Love the atmosphere in this one. Very dark, very evil
  8. Maximum Matt

    DARKHELL.WAD

    One reviewer described this as 'Doom on acid', and yep that's right on the money. Excellent episode replacement, maps 6 and 7 still haunt my nightmares
  9. Maximum Matt

    Despair

    Way too many damn rooms.
  10. Maximum Matt

    Death Field

    Beautifully crap level.
    One of the first Max Doom maps I ever played. Pretty damn good.
  11. Maximum Matt

    DARKGATE.WAD

    Yeah, I got about three levels deep before tapping out. I especially like how the monsters in all the traps are blind. Screw this one.
  12. Maximum Matt

    Again.wad

    Well I ain't playing this one...…. again
  13. Maximum Matt

    2DIEFOR.WAD

    Water that hurts you?!
  14. Maximum Matt

    Newt.wad

    I had fun with this one, even though the concept is very basic. Ammo/monster balance is quite good
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