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Maximum Matt

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Everything posted by Maximum Matt

  1. Doom is a Christmas game, it came out in December
  2. Maximum Doom is a haven for trollism in maps, as it was released in '95 and was created primarily by a horde of douchey teens who've just discovered they can create their own Doom levels. Off the top of my head, I can remember shit like - pressing a button that does nothing but drop the ceiling down on top of you; Keys in secrets; Keys in secrets within secrets; Making the most maze-y sections of the map invisible on the automap; a red key door with a yellow frame, no red key (but there's a yellow key and no door), inside is the only weapon you don't get in the level; Starting a level in a small square room, press the button and it drops down into a bigger room and you're surrounded by chaingunners; Teleporters where the destination is the exact same teleporter pad; The ol' "item in an inescapable lava pit" trap; The "infinite staircase" (small hallway with stairs and teleporters at either end, you're trapped in there forever if you take the wrong one elsewhere in the level); the one where there's a picture of a cyberdemon on a wall to psyche you out, then when you walk up to it, you get teleported in front of a real one; Basically all of DARKGAT2.wad So yeah, go and like, play it
  3. They could've had aliens that spit acid, and androids that do the hitscanning, facehuggers that could move and attack similar to lost souls - it would've been pretty cool, if you think about it. Also, remember that Alien3 came out the year before, and it would be feasible that they take lore elements from all three movies to create the world and the monsters. Plus the fact that they'd presumably be working closely with movie studio executives, who of course would meet John Romero and see his leading-man looks and most likely kick-start his Hollywood acting career. Alas, not to be
  4. You're not truly playing Doom if you're relying on saves.
  5. What about how ol' Sandman said he had a hand in ALL the maps of E1??
  6. Happy anniversary to one of the most epic games ever created. Now go to it.
  7. IN SOVIET RUSSIA, DOOMCON KILL YOU!!!!!!!!!!!+!!!
  8. Ever play Doom....... ON WEEEEED???!?!?!!?!!?
  9. But he DID do two maps for the Master Levels.... and is and all-round Doomlord.
  10. You can 'toggle' the revenant's missiles between 'homing' and 'not homing' by pressing escape (bringing up the menu) a lot of times, thereby changing the in-game tic from even to odd and thereby changing the missile's states. Something so basic I should have noticed it by now but no, the mighty Decino and his awesome series of Doom videos still continues to teach me things about this game.
  11. Of course there is, there's like pools of it everywhere
  12. IN SOVIET RUSSIA, HANDHELD KILL YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!m!!!!!!!!!!!!
  13. MU}Z - movement ESC - shoot power button - open doors lifting my laptop up and tilting it - strafe
  14. I played Super Nintendo Doom first. So when we finally got a PC in like '95, I appreciated the graphics and movement of Ultimate Doom more than most.
  15. Some people are simply genetically hard-coded over millennia of generations to have the natural, animalistic, instinctual urge to make quality Doom II maps, like the Casali Brothers and Drake
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