I only kinda recently realised Old School Doom has this, in a way - after seeing the gameplay element in Doom 2016/Eternal of enemies dropping a ton of powerups after performing a "glory kill", thereby incentivising the player to rush the enemies, I realised that Doom '93 (heh) has this with the gunners that drop ammo - depending on how much ammo the map has readily available of course, sometimes you're forced to run into gunfire to pickup some scraps of ammo to take out the last bad guys. And I'm pretty sure that was a conscious decision on Romero/Petersen/whoever's part.