Sorry I missed this topic, usually I stay on top of anything Max Doom related - yep, I still think this is the number-one reason to play this (at least over the DZones and other shovelware comps); it's OFFICIALLY RELEASED BY ID SOFTWARE. Yes, every one of the nearly 3,500 goddamn levels has ID Software's rubber stamp, for better or worse. I often wonder how many of the mappers out there are proud of that fact...
Correct, it's a great archaeological relic of how mapping was done back in the day, all the way back to March 1994. For that reason alone, it's legendary.
I would say it's closer to 10% decent to good maps, with the rest crap, duplicates, or DM-only. Again, if you want my opinion, you can go through my Maximum Doom List and check out the ones I liked.
I'm actually pissed off lately that there were SO MANY more homebrew maps out there that weren't represented in Max Doom - guys like Doom Wad World and MeatySpag have been unearthing tons of 94-95 wads I've never seen before, which makes me all the more angry at Max Doom's duplicates which inflated the collection's volume. Again, Max Doom turns you into an amateur Doom wad archaeologist.
Maaaaaaaaaaaaaaaaaaaaaaaaaaan, if I had Maximum Doom in '96 I'd........ I don't know, actually......
I've heard it was Shawn Green that compiled all the levels, and I also heard (from Sir Tarnsman) that Jay Wilbur should take the blame for the idea. Then again, Willits' Raven levels are well represented in the collection.
Yeaaaaaaaah............. you can do that ;-)