Jump to content

Maximum Matt

Members
  • Posts

    2398
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Maximum Matt reacted to Austrian Oak for a status update, Today we’re going to play a new fun game. It’s called GET TO THE CHOPPA!   
    Today we’re going to play a new fun game. It’s called GET TO THE CHOPPA!
  2. Like
    Maximum Matt reacted to Doomkid for a status update, Oh shit, 666 followers! \m/ (x_x) \m/ (if DW ever gets fixed maybe someone will actua   
    Oh shit, 666 followers!
     

     
    \m/ (x_x) \m/
     
     
    (if DW ever gets fixed maybe someone will actually see this status lol)
     
  3. Like
    Maximum Matt reacted to Doomkid for a status update, A few weeks ago I was lucky enough to have a little vacation with the beautiful @Snax   
    A few weeks ago I was lucky enough to have a little vacation with the beautiful @Snaxalotl :) We had a damn good time, and now she's well on her way to creating dark, evil sounding music using actual instruments! ... (That 5 string bass kicks ass btw)
     
     

     

     

     
  4. Like
    Maximum Matt reacted to Doomkid for a status update, Damn, birthday again already? 31 laps around the Earth completed?.. Where's that lone   
    Damn, birthday again already? 31 laps around the Earth completed?.. Where's that lone candle and stale cupcake I've been reusing for the last few years..
  5. Like
    Maximum Matt reacted to old robot 90 for a status update, I am going to make a doom mod with robots and demons some day soon   
    I am going to make a doom mod with robots and demons some day soon 
  6. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, Hey, have you tried Double Impact?   
    Hey, have you tried Double Impact?
  7. Like
    Maximum Matt reacted to Biodegradable for a status update, Nice to see you posting again, Matt. :^)   
    Nice to see you posting again, Matt. :^)
  8. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, I played Redemption Denied recently, an 8-map level set for Doom 64. Map 08 was tryin   
    I played Redemption Denied recently, an 8-map level set for Doom 64.

    Map 08 was trying so hard to be Darkgat2, it actually stung a little.
  9. Like
    Maximum Matt reacted to stevegohome for a status update, hey Maximum Matt have you seen this yet mate   
    hey Maximum Matt have you seen this yet mate 
     
  10. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, Lol, I have a new-found respect for ZeroMaster, and all the other peeps who play Nigh   
    Lol, I have a new-found respect for ZeroMaster, and all the other peeps who play Nightmare Mode. It's pretty darn rough.
  11. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, Something for you to say "AW HELL NAH!" about.   
    Something for you to say "AW HELL NAH!" about.

  12. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, It's finally happening! Final Doom - A Rise to the Top Series! Part 1 - YouTube   
    It's finally happening!

    Final Doom - A Rise to the Top Series! Part 1 - YouTube
  13. Like
    Maximum Matt got a reaction from Endless for a status update, Yo!! I don't know how fast you can get through all these, but here's the rest of he '   
    Yo!!  I don't know how fast you can get through all these, but here's the rest of he 'S' maps for ya...
    STALKER2 and STALKERA are yet more sp/dm identity crisis maps, may have co-op exits but from what I recall are kinda fun maps; STAND (created by Stephen King:-) is a dm map but with monsters and an exit, it's a remake of HEADLONG from the Doom I folder (specifically made for D2) so the overall structure might ring some bells for you; STAR-B-2 I remember being a bit of a weird one, star-themed (the main room and the teleporters are star-shaped), annoying crusher section, possibly need a bit of Slade-ening, maze at the end, map 2 is a good ol' arena boss battle; STAR2 also has a star theme, got long corridors, flashy strobe lit rooms, the western side of the map has these weird staired 'railway' corridors, only low-tier enemies (gunners imps and piggers); STARDET2 I'm guessing is dm, because of the giant "DM" in the map itself; STARGATE is a dm map with custom sky, doors and animated 'gate', apparently inspired by that lame movie; STARSHP2 is a VERY nutty 'spaceship' level (vaguely shaped like the Starship Enterprise again), very weird texturing for a supposed spaceship (there's hellish rooms for example), loads of rooms and teleporters, one 'canyon' you can fall down and get stuck, at least one button that the conversion retextured and so looks like a regular wall (next to a door to what would be the 'engine room' near the 'back' of the ship), hate that; STARWAR2 is two levels based on some weird little-known sci-fi movie from the seventies, pretty accurately I must say, I remember the first level mixes up one of the keys so it MAY be unfinishable without cheating, and the slow elevator-bridges suck, second level is like another scene, kinda cool but very symmetrical, you escape the main area like the characters in the movie did :-); STATION2 you've played this one already, opening room with loads of drop-down lifts you'll know it; STATIONX looks like a decent techbase for a change; STATUES2 I remember being a bit dumb, had a bit of linedef-activated lifts and stuff, the last room has pillars that for some reason only activate ONCE, and you can softlock yourself if you're not careful with these, but otherwise shouldn't be too bad...; STJNOHO2 and STJOHNS2 are identical (first one has a bigger filesize, so maybe it's got custom textures or music or something), based on the layout of St. John's college in Cambridge, so you know it's gonna be classy - tons of enemies and secrets, but also tons of buttons and a weird progression, yeah pretty cool; STONES2 you've played before a couple of times, but you gotta at least know that this is a historical one as it's one of the first 'proper' PWADs, that wasn't an example level or a very basic map, the first that tried to look like actual rooms and corridors and have progression, made in March '94, only a few months after Doom came out.  It was created by the same guy who would also go on to create Return To Phobos which you recently played; STORAGE2 you would have totally played the Doom I version of this (crate room at the start), see if you can remember it; STRAPS21 ugghhhhhhh..... Slade will be your friend on this one... opening maze you'll have to backtrack to to get a key, the eastern rooms have this real weird shootable walls thing, then there's another maze, but on the plus side there's an exit room fake-out that's pretty cool, and the 'temple' part in the south with the lowering blocks looks unique; STRENGT2 you've played this one kick it the hell out; STRIPPE2 is Long Square Corridors Dot Wad; STRMSTR2 you've played before, loads of staircases; STUPID12 is not THAT stupid (well, kinda), has a 'fence' section where enemies can shoot at you while your movement is restricted, not too bad; STYX2 yeah you've played this one too, kinda dm arena with a central lake and rooms and corridors around the outside; SUBWAY12 you've played, that real basic subway one; SUBWAY2 I'm not sure you've played (maybe in a wadpack), but is a good subway, with rail lines and a train carriage and stations and all that good stuff; SUDDEN is an interesting-looking dm; SUNGOD is an odyssey.  Huge level with a frankly disturbing amount of detail, it's definitely one of the best Max Doom levels - central hub, cyberdemon and spider mastermind arenas, VERY bizarre looking rooms and corridors, confusing, you can cheese the level without keys if you want, and the music is awesome; SUPER1 is map01 with added stuff... AGAIN...; SUPER222, hmmmmm, looks like a slaught map with a cyberdemon in a bunch of barrels; SUPER332 you've played, the building ringed with a ton of barrels; SURPRIZ2 is yet another mangled version of E1M1; SURREAL2 is a classic, the music is Head Like A Hole by Nine Inch Nails, no spoilers, just play it, man, stop reading this and play it NOW; SURVIVE2, yeah, you've played this one before man; SWAMP I enjoyed, a nice compact difficult one with Nazis and a heap of revenants, ends with a monster spawner battle; SWAMP1, 2 and 3 are three tiny maps with progressively a little bit more detail with each iteration, literally NOTHING in the maps (no weapons or dm spawn points), quite possibly the lamest trilogy in Max Doom; SWARM2 was a kinda confusing STARTAN teleporter map, there's a cyberdemon in there somewhere; SWEEPERS is another map01 remake; SWEET2 you would've played before in the D1 folder, short and sweet STARTAN map filled with enemies; SWORD2 is a well-made castle level with good progression, I remember I liked it; SYMBOLI2 you've totally played before in a D1 wadpack, one part looks like a gigantic PC and you press on the left 'mouse' button to open the 'monitor' up; SYN I think is dm; and SYS2 I remember being a well-lit kinda evil castle type level, with okay outside-y bits, but had at least one unmarked door so be on the lookout for that.  
    And that's the 'S' maps shut down
  14. Like
    Maximum Matt got a reaction from Kes Gaming YT for a status update, Yo!! I don't know how fast you can get through all these, but here's the rest of he '   
    Yo!!  I don't know how fast you can get through all these, but here's the rest of he 'S' maps for ya...
    STALKER2 and STALKERA are yet more sp/dm identity crisis maps, may have co-op exits but from what I recall are kinda fun maps; STAND (created by Stephen King:-) is a dm map but with monsters and an exit, it's a remake of HEADLONG from the Doom I folder (specifically made for D2) so the overall structure might ring some bells for you; STAR-B-2 I remember being a bit of a weird one, star-themed (the main room and the teleporters are star-shaped), annoying crusher section, possibly need a bit of Slade-ening, maze at the end, map 2 is a good ol' arena boss battle; STAR2 also has a star theme, got long corridors, flashy strobe lit rooms, the western side of the map has these weird staired 'railway' corridors, only low-tier enemies (gunners imps and piggers); STARDET2 I'm guessing is dm, because of the giant "DM" in the map itself; STARGATE is a dm map with custom sky, doors and animated 'gate', apparently inspired by that lame movie; STARSHP2 is a VERY nutty 'spaceship' level (vaguely shaped like the Starship Enterprise again), very weird texturing for a supposed spaceship (there's hellish rooms for example), loads of rooms and teleporters, one 'canyon' you can fall down and get stuck, at least one button that the conversion retextured and so looks like a regular wall (next to a door to what would be the 'engine room' near the 'back' of the ship), hate that; STARWAR2 is two levels based on some weird little-known sci-fi movie from the seventies, pretty accurately I must say, I remember the first level mixes up one of the keys so it MAY be unfinishable without cheating, and the slow elevator-bridges suck, second level is like another scene, kinda cool but very symmetrical, you escape the main area like the characters in the movie did :-); STATION2 you've played this one already, opening room with loads of drop-down lifts you'll know it; STATIONX looks like a decent techbase for a change; STATUES2 I remember being a bit dumb, had a bit of linedef-activated lifts and stuff, the last room has pillars that for some reason only activate ONCE, and you can softlock yourself if you're not careful with these, but otherwise shouldn't be too bad...; STJNOHO2 and STJOHNS2 are identical (first one has a bigger filesize, so maybe it's got custom textures or music or something), based on the layout of St. John's college in Cambridge, so you know it's gonna be classy - tons of enemies and secrets, but also tons of buttons and a weird progression, yeah pretty cool; STONES2 you've played before a couple of times, but you gotta at least know that this is a historical one as it's one of the first 'proper' PWADs, that wasn't an example level or a very basic map, the first that tried to look like actual rooms and corridors and have progression, made in March '94, only a few months after Doom came out.  It was created by the same guy who would also go on to create Return To Phobos which you recently played; STORAGE2 you would have totally played the Doom I version of this (crate room at the start), see if you can remember it; STRAPS21 ugghhhhhhh..... Slade will be your friend on this one... opening maze you'll have to backtrack to to get a key, the eastern rooms have this real weird shootable walls thing, then there's another maze, but on the plus side there's an exit room fake-out that's pretty cool, and the 'temple' part in the south with the lowering blocks looks unique; STRENGT2 you've played this one kick it the hell out; STRIPPE2 is Long Square Corridors Dot Wad; STRMSTR2 you've played before, loads of staircases; STUPID12 is not THAT stupid (well, kinda), has a 'fence' section where enemies can shoot at you while your movement is restricted, not too bad; STYX2 yeah you've played this one too, kinda dm arena with a central lake and rooms and corridors around the outside; SUBWAY12 you've played, that real basic subway one; SUBWAY2 I'm not sure you've played (maybe in a wadpack), but is a good subway, with rail lines and a train carriage and stations and all that good stuff; SUDDEN is an interesting-looking dm; SUNGOD is an odyssey.  Huge level with a frankly disturbing amount of detail, it's definitely one of the best Max Doom levels - central hub, cyberdemon and spider mastermind arenas, VERY bizarre looking rooms and corridors, confusing, you can cheese the level without keys if you want, and the music is awesome; SUPER1 is map01 with added stuff... AGAIN...; SUPER222, hmmmmm, looks like a slaught map with a cyberdemon in a bunch of barrels; SUPER332 you've played, the building ringed with a ton of barrels; SURPRIZ2 is yet another mangled version of E1M1; SURREAL2 is a classic, the music is Head Like A Hole by Nine Inch Nails, no spoilers, just play it, man, stop reading this and play it NOW; SURVIVE2, yeah, you've played this one before man; SWAMP I enjoyed, a nice compact difficult one with Nazis and a heap of revenants, ends with a monster spawner battle; SWAMP1, 2 and 3 are three tiny maps with progressively a little bit more detail with each iteration, literally NOTHING in the maps (no weapons or dm spawn points), quite possibly the lamest trilogy in Max Doom; SWARM2 was a kinda confusing STARTAN teleporter map, there's a cyberdemon in there somewhere; SWEEPERS is another map01 remake; SWEET2 you would've played before in the D1 folder, short and sweet STARTAN map filled with enemies; SWORD2 is a well-made castle level with good progression, I remember I liked it; SYMBOLI2 you've totally played before in a D1 wadpack, one part looks like a gigantic PC and you press on the left 'mouse' button to open the 'monitor' up; SYN I think is dm; and SYS2 I remember being a well-lit kinda evil castle type level, with okay outside-y bits, but had at least one unmarked door so be on the lookout for that.  
    And that's the 'S' maps shut down
  15. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, Hey guys! A lot of you have been following my Maximum Doom journey lately, and becaus   
    Hey guys!

    A lot of you have been following my Maximum Doom journey lately, and because of that, I want to give a shoutout to a fellow aspiring creator, a fellow by the name of CIA who's been at it for about a month now. He's began a series going through all the various Maximum Doom levels, and giving them quick, humorous, almost Maximum-Matt-like reviews. He's incredibly funny imo, and needs some support. 100% recommend you check him out, starting with this video:
     

    Also, leave a comment on it, specifically this, if only to confuse him: "Turn around and let everyone represent."

    Thanks guys!!
  16. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, So it turns out you haven't played all the Memento Moris. https://store.steampowered.   
    So it turns out you haven't played all the Memento Moris.

    https://store.steampowered.com/app/200490/Memento_Mori/
  17. Like
    Maximum Matt got a reaction from Kes Gaming YT for a status update, Yo man, I gotta give you a suggestion about an upcoming wad - OBTIC1 - that is design   
    Yo man, I gotta give you a suggestion about an upcoming wad - OBTIC1 - that is designed to be played with special enemies and weapons.  https://doomwiki.org/wiki/Obituary
    Obituary was created by The Innocent Crew (TiC), two brothers who previously made Slaughter Until Death (SUDTiC) which was on Maximum Doom as E2M1-9 of SLAUGHT.wad (which you can totally remember playing :-). 
    Now as you know, Doom PWADs can insert new things into the game such as maps, textures, sounds, and music, but enemies and weapons are more hard-coded and more difficult to 'hack into' and change.  The 'official' version of OBTIC1 is apparently a bit difficult to install - it needs a separate editor to get it properly going in Vanilla Doom, but there may be a GZDoom mod available out there, or maybe you could get it going with your epic computer skills :-) 
    The Maximum Doom version is totally playable, but not as intended, for example as some reviewers say here - the first level has a part where you fight too many hell knights in a cramped area with no ammo - the proper version converts these enemies into 'super imps' and is more manageable.   I know that you could probably grind through it, but I thought it would be cool to see it as originally intended, and fight some 'new' enemies for a change.  
    Again, from what I understand, it's a bit of a pain to get it to run correctly, and playing the normal Max Doom version doesn't change the fact that you'll be going through all these new maps.  But on the other hand, it is on Doomworld's Top Ten 1995 Wads and considered a classic of it's era.  And besides, who doesn't wanna see a rocket trooper accidentally gib himself?!
     
    https://onemandoom.blogspot.com/2011/04/obticwad-obituary.html
     
  18. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, Sometimes, I look at the sun, just to flex on blind people.   
    Sometimes, I look at the sun, just to flex on blind people.
  19. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, It's back. After a 2 month hiatus, we face the return of one of the most popular, mos   
    It's back. After a 2 month hiatus, we face the return of one of the most popular, most unique, and most love-hate series on YouTube: Maximum Doom - The Completionist Project!
     
     
  20. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, I finally finished Getting Over It! All 50 times. Now, I can get back to work on Maxi   
    I finally finished Getting Over It! All 50 times.

    Now, I can get back to work on Maximum Doom. ;)
  21. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, Correct me if I am wrong, but isn't one of the levels from "The Lost Episodes of Doom   
    Correct me if I am wrong, but isn't one of the levels from "The Lost Episodes of Doom" in Maximum Doom?
  22. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, Quick question: What, in your opinion, are the 5 worst Maximum Doom wads?   
    Quick question: What, in your opinion, are the 5 worst Maximum Doom wads?
  23. Like
    Maximum Matt reacted to Kes Gaming YT for a status update, I did what you suggested, and got high on stream, lol.   
    I did what you suggested, and got high on stream, lol.
     
     
  24. Like
    Maximum Matt got a reaction from Kes Gaming YT for a status update, Yo, another quick question - on your last stream, did you explain that DOOM142.wad wa   
    Yo, another quick question - on your last stream, did you explain that DOOM142.wad was a straight copy of Doom 1 and that's why you skipped it? I didn't watch the whole thing, but the part when you went straight from DOOM1-32 to DOOM4-62 you didn't say why - did you say it in a different part of the stream? 
    Just checking in the name of completionism :-)
    Cheers
  25. Like
    Maximum Matt got a reaction from Endless for a status update, Yo man, this is something I'm gonna try to do more often - give you a heads up on upc   
    Yo man, this is something I'm gonna try to do more often - give you a heads up on upcoming Max Doom levels.  
    I see you've got some wadpaks that have a bunch of stuff you've already played - like I've said you can skip DOOM142 as it's just the first three episodes of Doom I converted.  There's also the DOOMPL series - 
     
    DOOMPL12.wad maps - 
    1 - AMBUSH.wad
    2 - E1M1 remake
    3 - E3M1 remake (and was also E1L1RQ.wad)
    4 - E2M1 remake
    5 - ATLNTS12.wad
    6 - forget the name of this one, but you would've played this one before in a wadpak
    7 - A crappy dark slaught map (you'll probably recognize it)
     
    DOOMPL32.wad - 
    1 - STONES.wad
    2 - I think you've played this one...?? (sorry to be unsure)
    3 - NOPANIC2.wad - Don't know if you've already played it, but it's in the D2 folder
    4 - Not sure, but it's tiny
    5 - Your favorite, WARHOUSE.wad :-)
    6 - E1M2 remake
    7 - E1M5 remake
    8 - E1M6 remake
     
    DOOMPL42.wad - 
    1 - E2M1 remake
    2 - E2M1 remake (....yeah)
    3 - THIS one looks new
    4 - And this one
    5 - And this one
    6 - E1M2 remake
    7 - CASTLE.wad
    8 - E1M1 remake
     
    So this might help you blast through these wads when you get to them.  I'll keep an eye out in the future for other potentially redundant wads you'll be up against.
    Peace
     
×
×
  • Create New...