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Razgriz

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  1. Map15 UV Pacifist 0:05:77 bd15p005.zip
  2. Map25 UV Pacifist 1:05:06 bd25p105.zip
  3. Also just pulled this out barely, Decay said it was impossible........ Map 25 UV Pacifist 2:39:66 bd25p239.zip
  4. Map 16 UV Pacifist - 1:00:06 I had the stars align bd16p100.zip
  5. Because you need a refresher already: "Full completes should not be easy, but a basic complete of the map with ignored monsters and secrets should take time and be risky, but how am I supposed to really know how it can be played if I see you save scumming through all the maps once you get over a potentially difficult hurdle, I can't take your criticism at all _especially_ for difficulty" For maps, if you have to make saves in the middle of the map while trying to full complete it, you aren't playing the map properly for me to understand how difficult it really is. Since probably the dawn of SP mapping, maps were usually no doubt designed to be done without saves or checkpoints, you deciding to play it with saves and critique it outside of it's intended design does render your feedback mostly null. If you want to think about it some more, if you get lucky and make it to the middle of the map and save, but die to a cyber at the end, but respawn again at the middle of the map at a fixed location and die some more, it's not known whether you would reach the middle with the same ammo, amor, or health, because you got lucky. From that it's not fully understood whether a more conservative or reckless approach would be beneficial to getting to the same spot in the middle of the map, in a better condition to complete. You throw the idea of difficulty out, so I can't fully accept your criticism. Is that me being an asshole? Hopefully not but I'll take it anyways, because in no way would save scumming through a map to complete/full complete it is ever going to give more organic or insightful feedback than completing the map in one go (as they are almost always designed).
  6. The criticism for maps is valid only if the player can actually prove through different play styles that a map can't be beat or is too hard to _complete_. The biggest issues that I have noticed through watching multiple streams is that: 1) Players tend to _save in the middle of the map_ 2) They also want to _kill everything_ for full completes' sake Which is quite frankly boring, long, and counter productive if you plan to make criticism of said map pieces. If you base your complaints on whether the map can easily be full completed, then you aren't doing anything but validating that it should take some time/work/risk as opposed to the idea of actually just trying to complete it on the basic level. But if you have to save frequently during a map, then you are just cheesing your way through a map while complaining that it's too easy or too hard (you basically don't gain competency when completing maps or get the actual intended difficulty/pace). At this point is where I draw the line for player critique, because there are a lot of players who are in the "I see it I must kill it" machine mindset, who don't actually think too far into "how can I just by pass this for later". For BourgoiseSP, I saw so much save scumming and full completes of maps on streams that I personally didn't consider it due to the nature of what was happening in front of me. Full completes should not be easy, but a basic complete of the map with ignored monsters and secrets should take time and be risky, but how am I supposed to really know how it can be played if I see you save scumming through all the maps once you get over a potentially difficult hurdle, I can't take your criticism at all _especially_ for difficulty. For mappers, it's harder to really slate them, because in order to really be bullshit, it would have to include something that's obviously broken that allows things to get much harder, or exploits that prevent maps from being completed in some way (which is also by design might be specific between survival coop or single player). With that, it might just fall on how you're trying to play the maps vs their intended purposes, and that would be the players' fault, not the mappers.
  7. Map11 UV Pacifist - 0:23:69 bd11p023.zip Map 12 UV Pacifist - 0:28:09 bd12p028.zip
  8. Managed to try 22 out of curiosity, somewhat sloppy but got it down finally Map22 UV Pacifist - 0:45.45 bd22p045.zip Map10 UV Pacifist - 0:19:83 bd10p019.zip
  9. Map15 UV Pacifist - 0:06.09 bd15p006.zip
  10. Razgriz

    Doom Streams

    Hallo Decay and I are doing a real stream of Bourgeoise this time (last one got goofered up) https://www.twitch.tv/silversoulgs
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