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About Mr. Duk
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A little off topic, but I just realized in the OG Doom that pinky demons make a very distinct thump sound when they land. How did I never notice that before????
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Ugh he's such an angry Internet person. He's spewed bile on other forums. This settles it. I will never buy another Night Dive product ever again. The Blood remaster wasn't good anyway, and it looks like they've majorly screwed up Blade Runner with all of that weirdo smoothing. I'll just buy the original from GOG. DONE with Night Dive (fyi it's not "Nightdrive").
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I've played through about half of this. It's FANTASTIC. I like it better than the first one, too (which I also liked). I have noticed some odd visual quirks, like a clipping error in Map 02 in that early room with the Arch-Vile, or a Revenant being cut in half in Map 13 when you first go underwater. I'm playing with the latest GZDoom using Software Rendering. I also checked out the later levels (which are usually the most slaughter map-y) and Map 28 was giving me major performance grief. I have a good card (RTX Super 2070) so it should be able to handle 1000+ monsters in Doom. Everything else appeared to play perfectly well. Eviternity also gave me some grief in the last couple of levels, both Software and Hardware, so sometimes I guess it is what it is.
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@Crunchynut44 I think this is a FANTASTIC megawad. Very much on par with other "vanilla" greats like Jenesis and (more recently) Moonblood. One odd thing I've noticed... decals are left on pretty much everything, including waterfalls and other animated backgrounds. So you can literally leave bullet holes on a waterfall. Anyone have any idea why this would happen? I tried other megawads in the same sourceport (GZDoom with software rendering) with the same settings and didn't have this issue. Very bizarre! I wonder if it has to do with the re-colorings you've done (on blood, liquids, etc)? Great work, though. I can't wait for the final version to come out!
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The Ancient Gods -- review from someone who DIDN'T like it
Mr. Duk replied to Mr. Duk's topic in Doom Eternal
That would be clever except it's this way for ALL enemies, even the zombie soldiers. But definitely would be cool if it did nothing (or even strengthened) Barons but could kill zombies and the shield guys and so forth. -
The Ancient Gods -- review from someone who DIDN'T like it
Mr. Duk replied to Mr. Duk's topic in Doom Eternal
Yeah, I think it's a balancing act and Eternal just goes a liiittttllleeee too far in one direction. I really hate that you literally can't kill enemies with the flame belch. It just makes no sense. -
The Ancient Gods -- review from someone who DIDN'T like it
Mr. Duk replied to Mr. Duk's topic in Doom Eternal
I *do* completely agree with you on this! I still think upgrades are cool for a major campaign, but maybe they go a littttllleeee too far with it. It's nice to start a game where you don't feel under-powered and the difficulty escalates through encounters, kinda like classic Doom. -
Urdak BY FAR because of that stupid jumping bit where you have to shoot the green thing in mid-air. Final Sin probably has the most intense combat, but you're also pretty well-equipped at that point. So probably Cultist Base combat-wise, but Urdak overall. I overall liked DOOM Eternal as a game, but I *loathed* Urdak as a level. Super Gore Nest was my favorite level, and the middle of the game was my favorite chunk of Eternal.
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True that. The 1080p is important to me. I love pixel art, but it doesn't need to be quite so... pixely. Classic Doom in 1080 is a work of art. The sprite clipping issues drive me up the wall, though you can use software settings in GZDoom (and I often do). Wads with big open spaces are better in hardware settings, but lots of tight hallways gets annoying real fast. I wish there was a way to have the best of both worlds, like a way to fake the software sprite settings with hardware lighting. I think it's complicated because the base idtech was fake 3D and doing a bunch of clever (for the time) stuff behind-the-scenes.
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The Ancient Gods -- review from someone who DIDN'T like it
Mr. Duk replied to Mr. Duk's topic in Doom Eternal
Yessir. -
@Scorpinax I play with multiple different source ports depending on the wad/mod and my mood. However, I always like to have vanilla-ish options, and I play them frequently. So I'd say an 8. I don't like Crispy Doom, I prefer to have widescreen 1080p and an unlocked framerate. The 35fps hurts my eyes in 2020. Besides that, I play completely vanilla. No rocket trails, no decals, no mouselook (I do use the mouse, but no up and down aiming). I still prefer software rendering for the vanilla games or some vanilla wads or mods like Smooth Doom. Why software? 1) I like the look. 2) The clipping errors with hardware in tight hallways bother me. Especially in Knee-Deep in the Dead, I have to play that one on software. I play a lot of classic vanilla wads the same way, too. Arch-Viles in tight spaces with hardware rendering always end up being half of a sprite, for example, and it looks unprofessional to me. I wish there was a way to replicate the fake 3D sprites of software Doom with hardware rendering, but alas... first world problems. However, for mods like Beautiful Doom, Brutal Doom or Complex Doom, I *do* play hardware GZDoom. For more specialty wads I usually play with hardware settings in GZDoom as well. I typically use Z/Q/GZdoom or Zandronum. Each one has little pluses and minuses. GZDoom software gets ride of slime trails, but objects like torches have textures that quiver, etc. The new GZDoom also introduces some software problems with wads like TNT Revilution where you see lines floating in the middle of nowhere, so I use ZDoom 2.8.1 or QZDoom. Never really liked PrBoom+ personally.
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Do you feel the Doom Eternal community is becoming toxic?
Mr. Duk replied to HQDefault's topic in Doom Eternal
I'm pretty sure Denmark usually ranks in the top 5 or even top 3 for "happiest" countries. Much higher than the USA, at least lately. The closest I've been is the Netherlands, which was wonderful. @thewormofautumn Random question: What is your profile pic? -
Do you feel the Doom Eternal community is becoming toxic?
Mr. Duk replied to HQDefault's topic in Doom Eternal
Every culture/nation has its assholes, and there are intelligent, decent and rational people everywhere too. HOWEVER... the United States is filled with an arrogance you don't necessarily see everywhere else. I mean, I live in the US, and we constantly refer to ourselves as the "greatest country in the world" without any irony. We never apologize for our horrific blunders (Vietnam, Iraq). We don't even have universal healthcare, and people DIE from lack of access to healthcare. It's a problem. -
Do you feel the Doom Eternal community is becoming toxic?
Mr. Duk replied to HQDefault's topic in Doom Eternal
SO much of online discussion these days is "toxic", aka mean-spirited, hateful, bigoted and/or filled with misinformation and blatant lies and personal attacks. I've actually found that these Doomworld forums are some of the most *sane* messageboards around these days. I think it helps that not everyone posting here is American, so even if people are angry they're angry about different things. Also DOOM... DOOM is great and we can all agree on that at least. EDIT: Also, I wrote a post criticizing the DLC and I listed out what I didn't like about it, and 85-90% of the comments were very reasonable, even those from people who loved the new DLC. Definitely a better ratio of "normal human response" vs. "insane anger response" that I'm used to seeing.