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TheRedTide

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  1. Multiplayer is extremely easy to get right. All ID needs to do is repeat the gameplay mechanics from Doom 2016 but without the loadout system, allowing everyone to carry as many weapons they wish to, as long as they can find the lying around in the map. Boom. Problem solved. It bears mentioning that this colossal fuck up of a decision that cursed Doom 2016's MP mode was made by Certain Affinity trying to copy what they had already done for Halo in the past, not by ID who was entirely focused on the campaign and snapmap.
  2. Nope. They haven't ruined Doom 2016, neither Doom Eternal. They ain't gonna do a thing that could harm Doom The Dark Ages sales.
  3. Well, Doom Eternal's DLC had a lot of fantasy twists to it if you recall levels like the World Spear and that swamp in hell, plus the whole medieval aesthetics of Argenta buildings.
  4. Fucking hell. This is the most beautiful screenshot I've ever seen on the Doom engine. Your map?
  5. I have mostly made peace with TAG2's final boss battle, but after his armor is destroyed, I would love to have seen a lengthy custcene in where Doomguy and Davoth just beat the shit out of each other, like Solid Snake and Liquid Ocelot in MGS4, this time to the tune of "The Only One they Fear is You".
  6. Valen is the Sentinel General who betrayed Argent D'Nur's forces in exchange for his son's resurrection, but the demons, in their eternal treachery revived his son as the Icon of Sin. But I gotta say that having Crash would be fucking awesome too.
  7. I know everyone is in love with the Doomguy but I keep thinking it would be really cool if Vallen was the main character of the next Doom game, I don't it's gonna happen tho, but still. Also, one thing I believe it pretty much a given is the shotgun's meathook being used with much more prominence in the platforming sections, and ID will probably bind a button that immediately deploys the meathook, like with what you have in Halo Infinite's campaign with the grappling hook.
  8. It could be that Davoth isn't counted amongst the dark lords of the 4 ages because he's creator god of hell, so the 4 Dark Lords were actually powerful demons who were supposed to have succeeded them after The Father imprisoned him. I recall reading some lore blurbs in Doom 2016 stating that the Aranea Imperatrix was supposed to have become the Dark Lord of the 4th Age.
  9. The white one with the red visor. I forgot its name. Astro Slayer maybe?
  10. There's nothing wrong with using the multiverse theory in your game. Just because Ultimate Doom, Doom II and Doom 64 took place on another universe don't make them any less important or relevant. But it's pretty clear tho that Hugo has zero ideas about he's doing and is just winging it by now.
  11. I would agree that Doom Eternal is absurdly cartoonish in several elements, such as the gigantic bright-green weapon pickups floating in the environment like in Q3, whereas in Doom 2016 they were always seamlessly integrated into the environments and props, not to to mention the healthpacks large enough to fit a 5 foot woman in it or the armor pickups with a PS3-tier texture resolution on them. However, I don't agree that the action itself is the problem, but rather what I would consider the worst enemy gameplay design in a FPS game of the last 5 years, beginning with developer's team penchant for giving enemies absolute invulnerability such as the stone imps being immune to anything but the full-auto shotgun mod, or the spirits requiring you to stop in the middle of a fight to colostomize them with the ghostbusters proton stream, or the Marauder having a shield that is literally invincible to anything in the universe even the amount of firepower that would make a Cyberdemon shit itself and finally the Cursed Prowler, whoever invented that thing should be fired and barred from ever working in the videogames industry again, and afterwards exorcized by a Catholic Priest, an Orthodox Priest, a Rabbi and an Imam, simultaneously.
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