Jump to content

Lone2401

Members
  • Posts

    235
  • Joined

  • Last visited

5 Followers

About Lone2401

  • Rank
    (Formerly LoneAlpha2401) lone2401.neocities.org
    Junior Member

Recent Profile Visitors

2317 profile views
  1. sign me up! I'm probably going to wait until the resource wad is fixed before I make anything.
  2. Tried using 3d models to make statue sprites, I think it turned out decent. They're meant to be placed on a sector base/pedestal. In Hexen palette Download: https://drive.google.com/file/d/1ZNLn6wyXqKyBGFWOfumnXONJRppGF0v3/view?usp=drivesdk
  3. Me- right, green shirt, and my friend- middle, pink vest, Heathen shirt, got to meet Heathen after their concert with Symphony X. Both bands were incredible and Symphony X said that they're going to work on a new album after their tour concludes.
  4. Some stained glass, this time made to fit alongside OTEX. These are in the vanilla palette but they look a tad better with OPal v2
  5. I'm surprised that this hasn't been done before, Hexen gargoyle statues with Doom's marble colors Doom pillars, these are a bit smaller than the Hexen pillar ones so they can fit on the pillars better- Hexen pillars, original scale to the Hexen sprites-
  6. An idea that I've had for a while is a project called Virtual Rampage (VR). it would be designed exclusively for use in GZdoomVR. maps would be designed around things that are fun in vr (shootabe switches at varying heights, monsters on 3d floors, being able to shoot around corners) and discouraging things that aren't fun in vr (fast lifts, steep drops, platforming) However, I don't think that something so niche where the mappers can't easily playtest would get much attention. maybe someone better versed with community project hosting could make it work. that's already been done https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dscythe
  7. @DoomGappy I tried to play this, the player starts in a dummy sector and numerous boxes are either shifted off the grid or rotated 90 degrees so flat alignments, notably with lights and teleport pads, are messed up. I hope this is taken into consideration for any updates.
  8. Yeah, it's a DECORATE actor. I have more control over the damage values and effects than if I used instant lower sectors.
  9. Destructible wall test. Each state has it's own health so a BFG shot does the same thing as the shotgun. Hoping to find a way to fix that.
  10. I should not have done this, yet I have.
  11. This map was initially made for @AtticTelephone's Radio Free Gehenna, but as that project seems to hve no chance of ever being released I'm putting my map out as a standalone. Uses Doom 2 Iwad, vanilla compatible Screenshots: Download: https://drive.google.com/file/d/1DghiVJGNeeHZrfYcb3hB115K7SNslQ-U/view
  12. I'm not hopeful that this project will release, just going to release my map separately.
  13. Map name: Voltaire Quarry Author: LoneAlpha2401 Music: E1M7 from dtwid midi pack by Mr. Freeze Episode: 2 Difficulty settings: all implemented Comments: a vanilla compatible speedmap, a tad on the easy side. didn't have much time for decoration or prettying it up. no deathmatch starts. Screenshots: EDIT: screenshots and bugfixes Download: (Google drive- v1.1)
  14. Is it too late to claim a slot? If not I'll be making an E2 style lab/dungeon.
×
×
  • Create New...