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Posts
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Heh:
var sides = slade.map.sidedefs; for (var i = 0; i < sides.length; i++) { if (sides[i].stringProperty("texturemiddle") != "-") sides[i].setStringProperty("texturemiddle", "AASHITTY"); if (sides[i].stringProperty("texturetop") != "-") sides[i].setStringProperty("texturetop", "AASHITTY"); if (sides[i].stringProperty("texturebottom") != "-") sides[i].setStringProperty("texturebottom", "AASHITTY"); } var sectors = slade.map.sectors; for (var i = 0; i < sectors.length; i++) { sectors[i].setStringProperty("textureceiling", "SLIME09"); sectors[i].setStringProperty("texturefloor", "SLIME09"); }
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Seems it's birthday season or something, and mine is no exception. Only three more lifetimes and I'll be 100!
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Figured this was probably the most appropriate place to post this so yeah.
After a good 8 or so months I've updated my website (http://mancubus.net/~slayer), about a cool little game I'm working on. Basically it's a clone of the old game Terminal Velocity. Anyway, read about it there and check out the screenshots :P
In case anyone was wondering about SLADE, well I haven't worked on it for a while, but what I've learned from this latest project should help a lot with slopes support in SLADE. Might even get some sort of heightmap feature in SLADE sometime, you never know ;)- Show previous comments 3 more
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Can I ask please about this old topic, about possible "Terminal Velocity clone? Link from 2005 is not working, and even Wayback Machine somehow didn't help. I have "a thing" for aerial shooters, since "TV", so, while doing regular search for possible such games - I got here. Thanks in advance for any info on this!
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Oh wow this is a blast from the past :P
The game was never anywhere near finished, but you can download what I got done here: http://sirjuddington.net/index.php?s=dev&p=velocity